André Pouliot wrote:
Russell Shaw wrote:
Timothy Normand Miller wrote:
On Fri, Jun 6, 2008 at 7:13 AM, Dieter <[EMAIL PROTECTED]>
wrote:
But we need to think of things that make us say "I'd pay
$1500 to be able to do that specific thing better." They can be
relatively niche applications, though. I spoke with someone at Pixar,
and unfortunately, hardware acceleration of rendering isn't
interesting to THEM because it's so much easier to just add more CPUs
to their rendering farm.
Is there something OGD1 could do to enhance medical images? X-rays,
MRI scans, ...
Lots of things. Zoom, rotate, windowing and leveling, high bit-depth
grayscale, various convolution filters, etc.
Some other high-value imaging use? The app would need to be something
that the FPGA could do faster and/or cheaper than CPU/GPU.
Anything that can benefit from huge amounts of parallelism or which is
going to be much faster to get to a monitor (or other I/O device)
directly from on-card memory.
What do customers do with those other FPGA products? Would OGD1
be a better choice for any of them?
I'm sure. We just need to figure out what those application areas
are. If we had a bigger library of IP that we could license, that
would certainly help. I'm surprised no one's come after our PCI
controller yet, given how expensive the alternatives are. On the
other hand, memory controllers tend to be "free" with many FPGAs.
I asked about the pci thing in a previous post and was ignored.
The pci core is free and from the beginning it was said and written that
way. But I'm not sure since when it's working. Most or all of the work
on the pci was done by Timothy when he had time.
I suggested the vga thing in a previous post and was ignored.
We are working to get the vga working at least as a frame buffer since a
long time. A demo with working but not free code was made at a
conference, I don't remember what conference it was.
I said in a previous post some other more baseline functionality
should have been available before the high-end graphics stuff was
working and was ignored.
The only part of the high-end graphics stuff working right now or done
is the simulator, and some basic math block.
I don't need any of this stuff now because i've worked around it.
Would you like to tell us what you've done to work around it? We always
welcome constructive comment or work.
Sorry if you have fell ignored when you post, it happen. There are a lot
of people who don't get answer when they post question or request help,
but those who could answer sometime just don't have the time or it was
already discuss before.
I've figured out how to get the X server and kernel drivers to do what i want
with any graphics card. As for pci, i won't bother with it when pci-express
is now the current fad.
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