On Sat, Jun 7, 2008 at 11:47 PM, Russell Shaw <[EMAIL PROTECTED]> wrote:
>> I'm glad to hear that your work wasn't impeded by our slowness. > > I would have got vga functionality working to some degree before > any press releases because that would acid test for any bugs as > well as being easier to sell. > > I never needed strict "vga" anyway. Just a framebuffer that > can do 24bit color at 1280x1024. It would be a starting point > for many other things. Maybe I'm in a bad mood, but you sound like you're being very critical of something that's harder to do than you may realize. It sounds like you have been waiting for us to finish something so that you could use it, and then you got angry that we didn't do it quickly enough for you. What have you contributed that makes you so entitled? Why are you making demands on us, and why haven't I noticed you pitching in any code that would help us move along faster? Certainly, you're not the only person to make suggestions without contributing code, art, text, or any other original material. But many suggestions, such as the recent one by Roger Luethi, are insightful because they show concern for our success and discuss high-level strategy about things where we're clearly not mindful of the right thing to do. Your suggestion to "do VGA first" is out of turn because we already very well know that this is important to do, and we have already acid-tested the hardware. We welcome your criticism, but we prefer it when it's constructive. -- Timothy Normand Miller http://www.cse.ohio-state.edu/~millerti Open Graphics Project _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
