First of all, thanks much for your replies. Well, you didn't misunderstand
what I was asking. But your answers were not so obvious to me. I'd like to
share some thoughts of my own.

For the sake of brevity, in the following, when I refer to software I mean
open source, when I say "free" I mean the legendary "as in beer".

My reasons for asking are not just academic, I rather envision a new
hardware project that would be not for profit-but I wouldn't want to burden
you with the details, at least for now. However, the modular approach that
Daniel referred to gives some thoughts on how your project and the one I
have in mind could benefit from each other, but I'd like to elaborate on
this later, if it's not a problem.

The main problem with my plan lies with the cost of materials needed to get
this through. And, of course, the development costs. If this was strictly a
software effort, the first problem would not exist.And the second would just
boil down to gathering volunteers for yet another software project.

So I was wondering what it is that makes software projects different than
hardware projects cost-wise, and whether the differences could be accounted
for.
If you think about it, software projects aren't actually free. Someone's got
to pay for the computing equipment and the Internet connections that are
needed in order to make software a reality.But you have software volunteers
regardless, and in many cases no price is put on the actual software
product. On the contrary, I don't think that anyone would give away the
actual hardware that they've built, and it would even sound absurd to ask
someone to do so. And I'm not saying that this is not logical or that it's
bad in any way, but I keep wondering.

If these assumptions are not wrong, and based on what I've read so far, I
think that this is an issue of the difference of the perceived costs between
hardware and software. In the case of software, non-material incentives
(experience gain, collaboration, sense of freedom, pure creative joy) would
outweigh the development cost for a volunteer. So, the first free software
communities were based on these incentives.But for a hardware developer,
maybe the material costs clearly outweigh such non-material incentives. I'm
not a hardware developer myself (at least not yet), that's another reason
why your opinions could be of great help to me.

On Aug 18, 2011 3:48 PM, "Timothy Normand Miller" <[email protected]> wrote:
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