P.S. I would gladly pay for OSH as well, as long as it's guaranteed to last
for a long time.Regardless of whether I am believed, I have to say I don't
care about getting something for nothing.
But I believe that the existence of free-as-in-beer hardware would be very
beneficial in some cases where one cannot afford to pay for the hardware,
especially in situations regarding health, the environmental conditions,
life-and-death circumstances, developing countries etc-that's why I insist
in this notion.

On Thu, Aug 18, 2011 at 9:44 PM, Timothy Normand Miller
<[email protected]>wrote:

> On Thu, Aug 18, 2011 at 11:00 AM, Ilias K. <[email protected]> wrote:
> > First of all, thanks much for your replies. Well, you didn't
> misunderstand
> > what I was asking. But your answers were not so obvious to me. I'd like
> to
> > share some thoughts of my own.
> >
> > For the sake of brevity, in the following, when I refer to software I
> mean
> > open source, when I say "free" I mean the legendary "as in beer".
> >
> > My reasons for asking are not just academic, I rather envision a new
> > hardware project that would be not for profit-but I wouldn't want to
> burden
> > you with the details, at least for now. However, the modular approach
> that
> > Daniel referred to gives some thoughts on how your project and the one I
> > have in mind could benefit from each other, but I'd like to elaborate on
> > this later, if it's not a problem.
>
> If you're not-for-profit, then your revenue equals your costs.  But
> you still have costs, and therefore you still need revenue.  And for
> hardware duplication, the costs are very high.
>
> >
> > The main problem with my plan lies with the cost of materials needed to
> get
> > this through. And, of course, the development costs. If this was strictly
> a
> > software effort, the first problem would not exist.And the second would
> just
> > boil down to gathering volunteers for yet another software project.
> >
> > So I was wondering what it is that makes software projects different than
> > hardware projects cost-wise, and whether the differences could be
> accounted
> > for.
> > If you think about it, software projects aren't actually free. Someone's
> got
> > to pay for the computing equipment and the Internet connections that are
> > needed in order to make software a reality.
>
> Yes, but typically enthusiasts have those already, which they bought
> for other purposes and can continue to use for other purposes.  You
> would only count the cost of your development machine if you bought it
> expressly and exclusively for the purpose of writing free software.
> But still, you only have to do it once in order to work on any number
> of free software projects.  Even the bandwidth to upload is
> essentially free since most of us never hit our bandwidth caps.  Once
> that's all over with, you can post your code on Sourceforge, and
> you're done.  No more costs to you for an unlimited number of copies.
>
> With hardware, there is a recurring high cost for every instance of the
> device.
>
> So, while you have a point that there are some (nonrecurring) costs
> for hobbyist software development, the cost of software distribution
> is essentially zero compared to the cost of hardware distribution.
>
> > But you have software volunteers
> > regardless, and in many cases no price is put on the actual software
> > product. On the contrary, I don't think that anyone would give away the
> > actual hardware that they've built, and it would even sound absurd to ask
> > someone to do so. And I'm not saying that this is not logical or that
> it's
> > bad in any way, but I keep wondering.
>
> You say it's absurd, but so far it seems like a logical consequence of
> what you're suggesting.
>
> >
> > If these assumptions are not wrong, and based on what I've read so far, I
> > think that this is an issue of the difference of the perceived costs
> between
> > hardware and software.
>
> Perceived?  Where could our perceptions be wrong?  Hardware costs
> money to copy.  Software does not.  I think those perceptions may be
> very well grounded.
>
> > In the case of software, non-material incentives
> > (experience gain, collaboration, sense of freedom, pure creative joy)
> would
> > outweigh the development cost for a volunteer. So, the first free
> software
> > communities were based on these incentives.But for a hardware developer,
> > maybe the material costs clearly outweigh such non-material incentives.
> I'm
> > not a hardware developer myself (at least not yet), that's another reason
> > why your opinions could be of great help to me.
>
> So what you're saying is that both software and hardware have some
> marginal duplication costs, and you're wondering if the hardware
> duplication costs are small enough, then people wouldn't mind making
> copies of hardware and giving those copies away for free?
>
> This makes me wonder:
> - Do we have the same definition of 'hardware'?
> - Do we have the same concept of what it means to
> duplicate/manufacture hardware?
> - Why would anyone want to spend time manufacturing hardware just to
> give it away?
> - You still haven't answered where we would get the money for raw
> materials.  (Software has no raw materials to speak of.)
>
> Also, I think you need to address Lars' points.  Your suggestion
> doesn't make sense in practical OR abstract terms.  It doesn't make an
> appropriate comparison between software and hardware, and it seems to
> want to get money out of nowhere.
>
> I really mean no disrespect.  I would really like to understand where
> you're going with this and see if you have a useful point to make.
> But you haven't made it yet.  So I have to ask:  Are you trolling?
>
> --
> Timothy Normand Miller
> http://www.cse.ohio-state.edu/~millerti
> Open Graphics Project
>
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