Hi, Timothy,

First congrats for your PhD and new faculty job!

I think we may focus on next-generation LOW-POWER GPU design and
implementation (not necessary mobile GPUs). Lots of interesting things
could be done along this direction:

- How to load balance of ALU/TEX instructions?
- How to design low-power TEX caches?
- How to design efficient power gating algorithms for GPU Shader Cores?
- How to accurately predict power for clamping GPU clock in case power
exceeds TPD?
- etc.

Since we have OGP, it will help us come up a more low-level (not only
C-model like other academia papers did), more robust evaluations for
proposed algorithms or low-power GPU arch. I would say it's good in the
academia area, especially for your grant applications and publications.

Thanks,
Xiaohan

2012/5/27 Timothy Normand Miller <[email protected]>

> Hi, everyone,
>
> I'm sure you've noticed that the OGP has been rather dead for a good
> long time.  I'm hoping to find opportunity to change that in the not
> too distant future, and I'm looking for some suggestions and
> discussion on this.  Let's keep in mind that although the OGP is
> ostensibly about graphics, many of us are interested in open hardware
> in general, and I don't consider any open hardware project to be off
> topic on OGML.
>
> Having completed the requirements for my Ph.D., I am now, as Jeremy
> Clarkson would say, "a Doctor of Engineering."  Additionally, I am
> pleased to accept the position of Assistant Professor in the Computer
> Science department at Binghamton University in New York.  There, I
> will be teaching Computer Architecture and doing research in that
> area, with a heavy emphasis on energy efficiency.  You can get my CV
> at https://www.cse.ohio-state.edu/~millerti/timothy-miller-cv-online2.pdf
> to see what I've done so far, and Binghamton hired me to continue
> doing that.  I will also be at least indirectly associated with E3S
> (http://www2.binghamton.edu/e3s/), collaborating with many engineers
> of similar and different disciplines, making data centers more
> efficient, and I will focus on the microprocessor.
>
> Now, I see shader-based GPUs as just another kind of many-core
> processor, and with scientific computing taking heavy advantage of the
> streaming and parallel nature of GPU cores even in the data center, I
> see lots of opportunity to explore interesting GPU architectures and
> GPU energy efficiency.  The OGP has specifications for a shader
> engine, and it would be interesting to see what we can do to the
> design to optimize it in different ways.  With research funding, we
> can even turn FPGA-based prototypes into real standard cell ASICs.
>
> I like to generalize, though, and blur the boundaries between
> different types of specialized microprocessors.  AMD is already doing
> this with their Fusion products; in a future generation, GPU shaders
> will have virtual memory addressing, completely eliminating the
> distinction between "graphics memory" and "main memory."  When doing
> research, we can be fanciful and not assume that the main CPU is
> always x86, allowing us to be a bit more creative.
>
> As a research professor, my main job is to produce publishable,
> fundable scientific results.  (Fortunately for me, being a better
> engineer than scientist, most of the innovation in my area is actually
> engineering.)  I have lots of ideas I plan to put into grant
> proposals, but few of them are things that I think would align well
> with the goals of the OGP.  So what I'm interested in discussing is
> research opportunities that WOULD align with the OGP.  That would be
> doubly awesome as far as I'm concerned, being able to do interesting
> research, publishing in traditional channels, as well as contribute to
> the FOSS community.  Projects often work out best when there are many
> more groups that benefit.  It would be awesome to develop a feedback
> loop between computer engineering research and open hardware.
>
> Additionally, I'm interested in just general, open discussion on these
> topics.
>
> Thanks.
>
> --
> Timothy Normand Miller
> http://www.cse.ohio-state.edu/~millerti
> Open Graphics Project
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