Timothy Normand Miller wrote:
> I'm sure you've noticed that the OGP has been rather dead for a good
> long time.  

Yeah, it's been awhile -- good to hear from you again!

> I'm hoping to find opportunity to change that in the not
> too distant future, and I'm looking for some suggestions and
> discussion on this.  Let's keep in mind that although the OGP is
> ostensibly about graphics, many of us are interested in open hardware
> in general, and I don't consider any open hardware project to be off
> topic on OGML.

Well, I'm working on a "liberated alternative to blu-ray" for distributing 
high-def video on fixed media. In fact, I'm getting close to the end for a 
Kickstarter campaign to fund the standards work, documentation, and software 
development:

"Lib-Ray: Non-DRM Open-Standards HD Video Format"
http://www.kickstarter.com/projects/2144275086/lib-ray-non-drm-open-standards-
hd-video-format
(74% with just 6 days to go -- we might or might not make it).

This Kickstarter doesn't really cover hardware development, but several people 
have raised the question of whether it will be possible to create inexpensive 
hardware players for Lib-Ray. Some people have suggested that, if new kernel 
drivers could be written, it could be done withe "Raspberry Pi" board.

The challenging part is that I'm using VP8 video codec, and it is not as 
widely supported for hardware-accelerated decoding as H.264.

But even the Raspberry Pi is not ideal -- it has only one SD card slot and 
needs to use it for the operating system. And apparently, the available sound 
ports are not really ideal for this kind of application.

That requires adding extra boards or peripherals.

If one could raise enough volume through a Kickstarter, though, it'd be 
possible to pay prototyping costs and sell a run of specially-designed players 
based on a custom board. Perhaps it might use the same SoC as Raspberry Pi, 
but just add the extra peripheral devices. Or it might use some other ARM CPU. 
Or it might use a different architecture altogether. Perhaps the Google 
"Anthill" decoder core could be used. I'm not sure.

But it does sound very much like the sort of work that Open Graphics has 
proved it can do. If an open hardware solution could be found, it could really 
become a rather high-profile project.

Cheers,
Terry Hancock
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