Hi Nicolas,

2012/5/28 Nicolas Boulay <[email protected]>:
> 2012/5/28 Andre Pouliot <[email protected]>:
>> Hi Xiaohan,
>>
>> 2012/5/28 Ma, Xiaohan <[email protected]>:
> ...
>>>>> Each step of the pipeline have it's own thread. For example for a
>>>>> pipeline with a depth of 8 you would have more than 8 program running.
>>>
>>> But still some of the threads need to wait for other threads if there's data
>>> dependency. Can't see the benefits here.
>>>
>> For shader program the data dependency is low. That's why there is
>> also more than 8 thread, if one lock and wait for some data you can
>> still use the pipeline at 100% efficiency. You don't have an empty
>> time slot some other program use it.
>
> Be carefull this technic did not scale at all. Intel use only 2
> threads on P4, because caches efficiency decrease with the number of
> threads. If there is too much thread, you will have only cache miss.
> AMD instead of duplicate decoder and register bank, duplicate also the
> pipeline, so one of the programme could have the double of ressource
> available. It's like you completly separate decoding stage and
> pipeline.
>

That's why it's currently a paper design. we were thinking about
possible solution on many topic. But I must say a GPGPU isn't a CPU.
You have cache miss when you are working on a huge dataset each
fragment is quite small.

Actually the decoding is also a pipeline who is separated from the
ALU, it would enable multiple program to run at the same time.
>>
>>>>> The 32 thread could be controlled by 8 different program.
>>>
>>> How to handle control dependencies (or right now we just use ARM-like
>>> conditional execution)?
>>
>> There's some capacity for control but the instruction set was tough to
>> reduce the need for control. Not a lot of branch. There was some
>> instruction defined to find the max or min between two value and store
>> that value without a need for a register with flag in it. A few other
>> stuff like that. It was mostly geared toward executing a program with
>> no branch.
>
> http://code.entropywave.com/orc/ could be a starting point for
> inspiration of instruction set.
>>

Thanks for the link I'll look into that when I have time.

Regards,
André
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