Hi Tim

Can you put more info about oga2 which Andre spec'd out? Is this a traditional 
gpu design or energy-efficient ideas involved? 

Thanks
Xiaohan

On May 27, 2012, at 2:19 PM, Timothy Normand Miller <[email protected]> wrote:

> I'm not trying to start an argument as to whether or not "intellectual
> property" is real.  Maybe I'll blog about that some time.  :)  I
> nevertheless need to point out that being an employee of a State
> University of New York binds be in certain ways.
> 
> http://research.binghamton.edu/Innovation/IntellectualProperty.php
> 
> The bottom line for me is that I need to stay far away from any
> cash-flow that might occur.  And regarding the IP owned by Traversal,
> Traversal is defunct, and the IP ownership fell back to me, Howard,
> and Andy.  We're ready to transfer that, and some responsible
> facilitator(s) need(s) to take ownership (literal or figurative) and
> see where the project can leverage it.  I think that there needs to
> still be some centralized entity who can relicense the IP without
> having to ask permission from 1000 contributors.
> 
> So, on to what the OGP can do...
> 
> ARM has cornered the market on energy-efficient CPUs.  And ARM is
> entirely fabless.  Maybe the OGP can corner the market on
> energy-efficient GPUs.  The design would be dual-licensed GPL and
> commercial, where for production purposes, all GPL viral-like
> characteristics can be stripped in exchange for money, with the
> understanding that breaking binary compatibility with the open design
> (thereby potentially creating a closed architecture) will cost a LOT
> more to license.  Our chosen facilitator would handle the money and
> fund whatever seems useful to fund.  Mostly prototype hardware,
> reference designs, donations to other projects, etc.  Linux Fund took
> over the Open Hardware Foundation, so we can use that.
> 
> Of course, most companies that set out, a priori, to be fabless and
> license IP for profit tend to fail disastrously.  But we're not trying
> to sustain a company on this.  Indeed, the profit margin would have to
> be painfully small in order to be the least bit competitive anyhow.
> Our objective is to put a completely open GPU design out on the
> market, and that isn't necessarily profitable.
> 
> So just for fun and science, let's see what we can design.  André
> Pouliot and Kenneth Østby spec'd out a GPU shader engine design called
> OGA2.  Let's start there.  The first thing to do is my favorite part,
> which is to argue about architectural design decisions.  Then we make
> a C-based prototype to determine functional efficiency, then we code
> it in Verilog and synthesize it for gate-level synthesis so we can
> judge energy efficiency.
> 
> Think about leveraging the brainpower of the FOSS community to design
> a GPU that outperforms and is more energy-efficient than PowerVR.  A
> compelling-enough design would get market penetration.  Eventually, it
> would make its way from embedded systems into desktop systems and
> supercomputers (GPGPU, etc.), and we would all benefit from having an
> open architecture dominate in graphics.
> 
> -- 
> Timothy Normand Miller
> http://www.cse.ohio-state.edu/~millerti
> Open Graphics Project
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