LOTS of reasons.  Here's just a few:

- Not everyone has an OGD1.  In fact, hardly anyone does.
- So we can do design space exploration without special hardware.
- So we can do power simulations that you can't do in an FPGA.
- So prospective users/licensees can do functional and power
simulation without special hardware.
- So that researchers can do GPU simulations (performance, power,
reliability) of an open architecture.

We're developing an ARCHITECTURE.  We can do 90% of that in pure
software.  At some point, we'll have a synthesizable design in
Verilog, but we'll even simulate THAT in software.  Running it for
real in an FPGA is a fairly late stage.  Long before that, we'll know
all of the performance and scheduling issues.

On Tue, May 29, 2012 at 1:25 PM, Dieter BSD <[email protected]> wrote:
> What's this about needing a simulator? What happened to
> using the OGD1 to develop the design on?
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-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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