In the repo:  https://sourceforge.net/projects/openshader/?source=directory

Would someone be kind enough to update the wiki to list this in
addition to the old repo?

Thanks!

On Sun, Jun 17, 2012 at 6:53 PM,  <[email protected]> wrote:
> Hello,
>
>
> On Sun, 17 Jun 2012 15:48:24 -0400, Timothy Normand Miller wrote:
>>
>> I had to disappear for a while... graduating, parents visiting, having
>> a baby... been kinda hectic.
>>
>> Anyhow, I added some code to the repo.  FPGA-cache.v is, so far, just
>> the tag array portion of a set-associative cache.  It expects to use a
>> 256x72 block RAM to store address tags.  At the moment, the code can
>> only decode, and I put in no way to update the tags, but this gets the
>> general idea across.
>>
>> Then there's pipelinedaddsub.v.  As discussed earlier, we want lots of
>> positive slack, so this is being pipelined more than strictly
>> necessary but it doesn't matter since we have a really long pipeline
>> anyhow.  And also, if someone could debug this for me.  It's been a
>> long time since I looked at this code, and I'm not sure if I got the
>> logic right.  It's one thing to pipeline an adder or subtractor, but
>> combining them gets weird because of carry/borrow bit means different
>> things depending on what you're doing.
>>
>> Finally, I updated the pipeline diagram.  I'm open for comment on
>> that as well.
>
>
> Well, where are those files ? :-)
>
>> Thanks.
>
> yg
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-- 
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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