PicoITX would make for a nice small package, such as a multi-purpose
"console/computer".

What we need now is for Timothy to chime in. :)

I have referenced "But can it play Left 4 Dead 2?" a couple times already.
For those who are unfamiliar, Left 4 Dead 2 is a Steam Game. *IF* Timothy
and the rest of the crew can be dragged into this wild sceme, I think this
could really begin to take off in a good direction. Contacting Gabe Newel
at that point would actually be a good idea. He is a Business man as well
as Games Master.

@Troy -
--   http://www.opensparc.net/opensparc-t2/index.html

Perhaps the much newer and closer to up to date SPARC T2 might be worth a
look? Another detail is DDR2 vs. DDR3, it would be best to go with what is
currently mass produced.


On Fri, Dec 7, 2012 at 7:39 PM, Troy Benjegerdes <[email protected]> wrote:

> I am completely sold on pico-ITX. 72mm x 100mm, and it would fit
> in my q3ube case design nicely (http://q3u.be)
>
> As for cpus.... I need synthesizable VHDL or Verilog I can start
> testing some tools with. I downloaded the sparc/leon grlib
> ( http://www.gaisler.com/index.php/downloads/leongrlib ), but
> the docs say 'make xconfig', but it does not seem to work. I need
> to spend some more time with it.
>
>
>
> On Fri, Dec 07, 2012 at 02:35:59PM -0800, gary sheppard wrote:
> > Upon more searching, MicroATX seems the best bet, because then we open
> up a
> > world of rack mount options as well. No need to artificially limit
> > ourselves for sales opportunities.
> >
> > Make it 64 bit, and flexible so we can "stack" it if a sales opportunity
> > like that presents itself.
> >
> >
> > On Fri, Dec 7, 2012 at 2:27 PM, gary sheppard <[email protected]> wrote:
> >
> > > I just did a search for cases, upon further reflection perhaps MiniITX
> > > would be a better idea.
> > > This is just for pure eye candy and to provoke some thought...
> > >
> > >
> http://www.neweggbusiness.com/Product/Product.aspx?Item=N82E16811108196
> > >
> > > A lot of options open up to us if we can tap currently produced
> enclosures
> > > and power supplies. The most important is open drivers that are fully
> > > functional. By the way, Displayport 1.2+ is gaining traction as well
> and it
> > > is royalty free.
> > >
> > >
> > >
> > > On Fri, Dec 7, 2012 at 2:06 PM, gary sheppard <[email protected]>
> wrote:
> > >
> > >> I honestly think because of ARM's encroachment there is a window of
> > >> opportunity for a "PC" that is powered by something other than x86.
> Keep in
> > >> mind Joe six pack has no clue what "chip" arch is inside. They just
> care
> > >> about the internet, facebook, email, and a few games. With android
> and ARM
> > >> making waves, we would do well to look into what it would take to
> "port"
> > >> app's over to whatever arch we run with.
> > >>
> > >> On the other hand if we were to run with OpenSPARC our most likely
> game
> > >> plan would be more University / Educationally oriented. That does not
> mean
> > >> we should forgo a means to Port things like Steam and their Source
> Engine.
> > >> Hey, everyone likes some kind of game :)
> > >>
> > >>
> > >> On Fri, Dec 7, 2012 at 1:51 PM, Gregory Carter <[email protected]>
> wrote:
> > >>
> > >>> I am not a SoC expert but I think the general idea of a lot of these
> GPU
> > >>> designs tie them to CPU's and whole memory infrastructure as well,
> which
> > >>> makes the whole software end of things really a mess.  Sending
> messages to
> > >>> a Mali GPU in MIPS from a Intel BUS does not after thinking about
> some of
> > >>> the comments here sound very well, efficient.
> > >>>
> > >>> I think that would go for just about any chip infrastructure that is
> > >>> integrated.
> > >>>
> > >>> We really need something that is naked/bare and tied only to
> PCI/Xpress.
> > >>>  Which at the moment from what I can find ties us to Nvidia, AMD or
> a chip
> > >>> that we make.
> > >>>
> > >>> Certainly it is most efficient.
> > >>>
> > >>> Perhaps we need a marketing plan instead?  We could use my last idea,
> > >>> however, we buy AMD chips, put them on boards and compete in the
> market
> > >>> place and use the funds to build a open GPU.
> > >>>
> > >>> Although, if AMD found out what we were doing with the profits, I
> think
> > >>> they might get upset and probably sue us.
> > >>>
> > >>> :-)
> > >>>
> > >>> -gc
> > >>>
> > >>>
> > >>> On 12/07/2012 03:33 PM, gary sheppard wrote:
> > >>>
> > >>>> Unless some one has an ARM Lic. perhaps either OpenRISC or OpenSPARC
> > >>>> would
> > >>>> be a better starting place. While I do like the momentum of ARM the
> > >>>> price
> > >>>> of admission might be prohibitive.
> > >>>>
> > >>>>
> > >>>> On Fri, Dec 7, 2012 at 1:04 PM, "Ing. Daniel Rozsny?" <
> > >>>> [email protected]>wrote:
> > >>>>
> > >>>>  These integrated GPU's are not available without the processor.
> And you
> > >>>>> will have very hard time, to find one which has PCIe (and that
> would be
> > >>>>> pcie host not device).
> > >>>>>
> > >>>>> Putting a SoC on a PCIe card has no real benefit. You are probably
> > >>>>> trapped
> > >>>>> in a recursion - and if you get again to the surface, you has to
> > >>>>> acknowledge that you can do your work on the SoC itself. No need to
> > >>>>> put it
> > >>>>> into another system.
> > >>>>>
> > >>>>> Daniel
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>> On 12/07/2012 10:00 PM, Gregory Carter wrote:
> > >>>>>
> > >>>>>  Well, what about the Mali GPU work being done right now?
> > >>>>>>
> > >>>>>> http://www.malideveloper.com/****developer-resources/drivers/****
> <http://www.malideveloper.com/**developer-resources/drivers/**>
> > >>>>>> open-source-mali-gpus-linux-****kernel-device-drivers.php<http**
> > >>>>>> ://www.malideveloper.com/**developer-resources/drivers/**
> > >>>>>> open-source-mali-gpus-linux-**kernel-device-drivers.php<
> http://www.malideveloper.com/developer-resources/drivers/open-source-mali-gpus-linux-kernel-device-drivers.php
> >
> > >>>>>> >
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>> Seems like the source code is available, and at least one Linux
> > >>>>>> desktop
> > >>>>>> at the moment is up on OpenGL ES, which might be a little more
> > >>>>>> realistic
> > >>>>>> than a Ivy Bridge setup on a card.  (Which people have written to
> me
> > >>>>>> that that is not really practical.  Although they haven't spelled
> out
> > >>>>>> the specifics.  :-)
> > >>>>>>
> > >>>>>> OpenGL ES is supported by KDE 4.10 right now, or at least I think
> Kwin
> > >>>>>> builds and runs fine on it completely accelerated last time I
> looked.
> > >>>>>>
> > >>>>>> Maybe a little Mali coprocessor to start would be a better idea to
> > >>>>>> getting a card out quickly to get a revenue stream for funding a
> open
> > >>>>>> architecture.
> > >>>>>>
> > >>>>>> -gc
> > >>>>>>
> > >>>>>> On 12/07/2012 02:06 AM, Dieter BSD wrote:
> > >>>>>>
> > >>>>>>  So how much interest is there in my idea of a graphics card
> > >>>>>>>
> > >>>>>>>> with a framebuffer and a socket to optionally add the future
> gpu?
> > >>>>>>>>> Can we build one with existing off the shelf parts (that have
> > >>>>>>>>> datasheets)?
> > >>>>>>>>>
> > >>>>>>>>>  Daniel writes:
> > >>>>>>>> I am interested, but my target is to pack it into a mini-pcie
> > >>>>>>>> embedded
> > >>>>>>>> design, however I can live with the fact that it can be
> prototyped
> > >>>>>>>> as a
> > >>>>>>>> standard PCIe card.
> > >>>>>>>>
> > >>>>>>>>  They make adapters to plug mini-pcie cards into PCIe slots.
> > >>>>>>>
> > >>>>>>> 1) Is a mini-pcie card large enough?
> > >>>>>>>
> > >>>>>>> 2) If we go mini-pcie, how do we handle the connections to the
> > >>>>>>> displays?
> > >>>>>>>
> > >>>>>>> One idea I had awhile back was rather than have the OGP GPU chip
> > >>>>>>> plug into a socket, put it on a mini-pcie card and then plug that
> > >>>>>>> into the PCIe framebuffer card.
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