In my opinion, what we are building is a design process and communtity
of the worlds most talented hardware/software designers that will 
develop the next disruptive technology advance. This is product
design, development, prototyping, and market size evaluation as a
service, at 1/10th the cost of in-house design staff.

the question is what does the investor want us to build.

silicon fabs wanting to grow their market look to be the most
likely investor, as they want us to design stuff that keeps their
wafer lines busy.

we are not building a gpu, we are building the community that is
going to build a gpu because we want to, and we can build the worlds
most advanced silicon chip if someone has idle fab capacity to 
invest.

we are selling talent, not a design.

On Wed, Dec 19, 2012 at 02:50:56PM -0800, gary sheppard wrote:
> The first thing _Any_ potential investor will ask is: "What is it you plan
> to build?" - "How can we sell it?" - "What is our market?"
> 
> I agree with work talks, bull$hit walks and all, but you must have some
> kind of actual plan in place before you start trying to drum up investors.
> 
> 
> On Wed, Dec 19, 2012 at 1:01 PM, Attila Kinali <[email protected]> wrote:
> 
> > On Tue, 11 Dec 2012 23:34:12 -0600
> > Gregory Carter <[email protected]> wrote:
> >
> > > I am concerned at the moment with capital. I don't really care about the
> > > design religion as long as it is capitalized, and will meet open source
> > > software goals. So I thought it would be interesting considering the
> > > manufacturing ideas/organization.
> >
> > I'm more concerned with you throwing around weird ideas.
> > It really seems like you have no idea how chip design and production
> > work, how to build a successfull enterprise around an open source project,
> > or anything mildly related.
> >
> > Yes, money is a very big issue but not the biggest one. The big question
> > is whether you get enough skilled people doing work (instead of talk) in
> > a short amount of time. You'd be surprised how many open source projects
> > fail because of that (and even more companies). Unless you have a design
> > that works, is bullet proof and makes coffee in the cycles between, there
> > is no point in trying to get money to manufacture it. Even if you could
> > get money, there is nothing to produce. And just by swinging around some
> > ideas and talking big, you will not get anything done.
> >
> > Unlike you, there have been people, who have put a lot of time (many man
> > years) and money (i guestimate several 10k CHF in total) into getting OGP
> > as far as it is now. Even "just" getting OGD1 produced was a damn lot of
> > EFFORT and was only possible because many people worked together[1].
> >
> >
> > I would like to ask you to stop pushing ideas around and start doing
> > something. Like writing some letters, meeting people and getting a big
> > investor. Or doing some verilog coding. There are also drivers that
> > need to be written... etc. Timothy will for sure be happy to give you
> > a list of things that need to be done.
> >
> > If you cannot do any of these please be quiet and do not distract the
> > people who are actually doing the work.
> >
> > Thanks
> >
> >                         Attila Kinali
> >
> > [1] BTW: Thanks to everyone who helped with OGP over all those years!
> > I have a lot of respect for you and i am very gratefull for what
> > you did!
> >
> > --
> > There is no secret ingredient
> >          -- Po, Kung Fu Panda
> > _______________________________________________
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> >

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-- 
--------------------------------------------------------------------------
Troy Benjegerdes                'da hozer'                 [email protected]

Somone asked my why I work on this free (http://www.fsf.org/philosophy/)
software & hardware (http://q3u.be) stuff and not get a real job.
Charles Shultz had the best answer:

"Why do musicians compose symphonies and poets write poems? They do it
because life wouldn't have any meaning for them if they didn't. That's why
I draw cartoons. It's my life." -- Charles Shultz
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