>I would be happy to help with the windows or even linux part of the project. I
>run Visual C++ and  Borland C++ under windows 98.
>I have red hat linux.
>Im not sure what (if any) windows compiler has been chosen. It would be great
>to make it compile on multiple ones though.
>It would also be good to use the GNU C compiler which supports C++, C and
>objective C.
>This would make us favorable with the opensource movment.

Julian,

 no problem. I think I'll put up a copy of the block file sources (they're
not far, but they do enough that you see where they are heading) on my web
site so anyone who'd like to check them out can do a test-compile on
whatever compiler they like. This way we can prevent problems early on.

 I'd also like to mention that it's good to have as many folks a possible
working on this project. With Anthony and me on the Mac side and Julian and
Dylan on the Windows side, we'd have an even match in numbers. This means
that theoretically any porting needing to be done could be done immediately
after it is coded on one platform.

 We also still need someone to implement the screen display routines. That
is, drawing of objects onscreen in a fast way and with correct overlapping.
This could also be started on Windows if the authors create wrappers around
Windows data structures and API calls. That means the authors will have to
create some classes that enclose and hide any drawing calls and map them to
the appropriate Windows calls. Another part of the code should only call
these wrappers and be completely platform-independent and perform the
actual drawing operations (i.e. drawing a roundRect and a shadowed button
overlapping correctly...).

Cheers,
-- M. Uli Kusterer

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