Uli wrote: >- an object-drawing package. Just a set of routines that use a wxWindows DC >to draw buttons, fields etc. with correct overlaping, that is, we have to >be able to redraw a single item quickly without it suddenly "jumping to >front". These routines would ideally support all field and button styles >HyperCard knows to date, with "standard" and "default" taking on native OS >look-and-feel Sounds good. I would like to handle the UI part. The only problem I have with wxWindows is that I'll have to learn Win32/wxWindows instead of relying on the MFCs. Should cope, though. While on the subject of graphics, will we build in double-buffering for all graphics? I will really have to have a look at HyperCard b4 I start antthing!!! hehe Dylan
- OODL: OODL - Windows compiler?/ windows programer. Julian blackhirst
- Re: OODL: OODL - Windows compiler?/ windows program... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ windows pro... Dylan Just
- Re: OODL: OODL - Windows compiler?/ windows... spierings
- Re: OODL: OODL - Windows compiler?/ win... Dylan Just
- Re: OODL: OODL - Windows compiler?/ win... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ win... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ windows... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ win... Dylan Just
- Re: OODL: OODL - Windows compiler?/ win... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ win... Dylan Just
- Re: OODL: OODL - Windows compiler?/ win... M. Uli Kusterer
- Re: OODL: OODL - Windows compiler?/ win... spierings
- Re: OODL: OODL - Windows compiler?/ win... Dylan Just
- Re: OODL: OODL - Windows compiler?/ win... M. Uli Kusterer
- OODL: buttons Dylan Just
- Re: OODL: buttons M. Uli Kusterer
- Re: OODL: buttons Dylan Just
- Re: OODL: buttons M. Uli Kusterer
- Re: OODL: buttons Dylan Just
- Re: OODL: buttons M. Uli Kusterer
