>Let's go the whole hog and have image maps  :-|  How about color keyed
>image maps?  With bevel borders.  In 3d.  Rotating in 3d.  Rotating in 3d
>with bevels and color keyed image maps and pallette animation and in all
>different colours and rounded corners and dithered and anti-aliased.
>(...)
>Can we just get some buttons first?

Dylan,

 I'm in favor of getting some buttons first, too. But we need roundrect,
too, and someday we'll also need polygonal and arbitrarily-shaped buttons.
But that isn't a problem really, trust me (I find myself saying that
awfully often recently). The button's shape will still rectangular. We'll
just draw the shape inside the button e.g. when highlighting and perform
mouse-tracking based on this shape once we've found out how it works. These
arbitrarily-shaped buttons can later be used to implement an image map by
placing them on top of an image. See HyperCard's oval button for a good
example on how this'll work.

Cheers,
-- M. Uli Kusterer

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