>And arbitrarily shaped objects, when it comes down to it, are polygons, no?
>In practice, that is.
Anthony,
with a lot of work you can use a polygon to describe nearly any shape in
an approximation (like within the constraints of a computer screen). And
for shapes that need to be exact, like ovals, we can't use bitmaps, so I
admit you're right.
>I'll answer once I find out what a spline is.
They're also called Bezier curves.
>I'll have to soon. How's it under egcs?
I guess that's to Dylan. BTW, we could of course cut out unneeded parts
from wx when we're done with OpenCard. E.g. remove support for features we
won't need anyway (e.g. since we need correct overlapping of
non-rectangular objects, we'll use OGL or something we invent ourselves
instead of the wxWindow subclasses. Thus, we can simply remove any code
that deals with installing and reading these subclasses which isn't
optimized out by the compiler).
Cheers,
-- M. Uli Kusterer
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