Hi Mark,

Is your current progress available somewhere? I can look into Blender
materials.

Best,
Reslav


On Tue, Mar 1, 2022, 18:27 Mark Wigzell <[email protected]> wrote:

> Hey guys, well I have spent a couple of weeks re-building opencog/docker
> to Ubuntu 20.04 and ROS "noetic" release, concentrating on re-vamping the
> "eva-ros" container initially.
> I ran into various issues with old python code, easily upgraded. Also some
> issues with conflicting configuration parameters, I think those are all
> solved or solvable.
>
> The issue that has become insurmountable is the change in the Blender
> implementation from 2.79b to 2.80rc3. The key change was they
> dropped support for the Internal Renderer in favor of Cycles and later
> Eevee.
>
> I have tried to convert the textures using the Materials add-on they
> supply, but it failed to convert the eyes, and was less than perfect on the
> skin tones as well. If this one issue could be handled by a skilled Blender
> user, we might be able to "save & load" up to the current Blender release.
>
> The current Blender release has the distinct advantage that it runs in an
> Ubuntu 20.04 docker container "out of the box".  The older blenders,
> including 2.79b do not.  There has been a lot of churn with X11
> acceleration, 32bit to 64bit, and the new Wayland support, and the default
> Ubuntu 64bit setup confounds the older blender versions.
>
> With a properly running Blender, the Eva project could be re-vamped. Is it
> worth it? All I can convey is my enthusiasm for the project when I trailed
> it back from the "Sophia the robot" interviews. Whilst I understand that
> basic research into AI learning does not need the heavy load of supporting
> robots or human like interaction, I strongly believe that having such a
> teaching example fully functional would do wonders for the entire field:
> many people are inspired by the hype around AGI and androids,
>
> Providing fledgelings with a setup such as was developed for Eva would be
> a powerful kick-off for anyone wanting to dig into the field, especially
> young people, who would definitely get a kick out of running their
> prototype AGI hookups in the Eva rig. There IS something inspirational when
> she comes to life, breathes, smiles etc. Granted the rig is NOT itself a
> demonstration of AGI, but the hookups back to the AtomSpace should allow
> people to make all sorts of experiments that point in that direction.
>
> I think the Eva project is a great landing place for enthused talent. It
> just needs to get over this current hump, which has defeated me at the
> moment.
>
> Perhaps someone in this group has access to some Blender people we can
> engage to remedy this situation?
>
> Regards,
> --Mark
>
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