Yes, that DOES look good! I followed my own prescription to you Reslav, and found out that the "BONE" failures are still occurring (in 2.80). So I forked the "opencog/blender_api" to https://github.com/mwigzell/blender_api, and uploaded a blend file (Eva_2.79b.blend) that maybe you can update with your textures? This file is set to use the "Cycles Renderer". The texture updates must be done with the 2.79b blender I think, until I can get one problem fixed: - The cyclic dependency between "deform" and "control" If that is fixed there are no errors at all, then we can try again to load into a 2.80 blender. I'm thinking, with the cyclic dependency eliminated, the bones may load. If not, then maybe they too need converting, and I will need to get even more involved with blender! Pls. let me know what you are thinking, Reslav and Linas. I have very little experience with Blender and I'm learning as I go.I think we need to proceed (to next blender version) only when there are no load errors, and the gesture animations still work. I like the work you did so far Reslav, but unfortunately the animations don't work in 2.80: we need to take a step back. --Mark
On Sunday, March 6, 2022 at 11:43:07 AM UTC-8 linas wrote: > > > On Sun, Mar 6, 2022 at 3:57 AM Reslav Hollos <[email protected]> wrote: > [image: Eva_2.80+.png] > > Awesome! > > -- linas > -- You received this message because you are subscribed to the Google Groups "opencog" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/opencog/3592555c-33ca-4c09-bf3b-09fe2db386ddn%40googlegroups.com.
