Yes, that DOES look good!
I followed my own prescription to you Reslav, and found out that the "BONE" 
failures are still occurring (in 2.80). So I forked the 
"opencog/blender_api" to https://github.com/mwigzell/blender_api, and 
uploaded a blend file (Eva_2.79b.blend)  that maybe you can update with 
your textures?  This file is set to use the "Cycles Renderer".
The texture updates must be done with the 2.79b blender I think, until I 
can get one problem fixed:
- The cyclic dependency between "deform" and "control"
If that is fixed there are no errors at all, then we can try again to load 
into a 2.80 blender. I'm thinking, with the cyclic dependency eliminated, 
the bones may load. If not, then maybe they too need converting, and I will 
need to get even more involved with blender!
Pls. let me know what you are thinking, Reslav and Linas. I have very 
little experience with Blender and I'm learning as I go.I think we need to 
proceed (to next blender version) only when there are no load errors, and 
the gesture animations still work. I like the work you did so far Reslav, 
but unfortunately the animations don't work in 2.80: we need to take a step 
back.
--Mark


On Sunday, March 6, 2022 at 11:43:07 AM UTC-8 linas wrote:

>
>
> On Sun, Mar 6, 2022 at 3:57 AM Reslav Hollos <[email protected]> wrote:
> [image: Eva_2.80+.png]
>
> Awesome!
>
> -- linas
>

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