Hi Reslav, unfortunately I am unable to read the file format of that blend
file:

blender -y Eva_nodes.blend -P autostart.py
Read prefs: /home/mark/.config/blender/3.0/config/userpref.blend
Error: File format is not supported in file
'/home/mark/Dev/blender_api/Eva_nodes.blend'

I have tried with 2.79b, 2.80rc3 and my latest blender on ARCH: 3.0.1 with
same result. I'm afraid I have too little experience to know why this is
happening or what to try next.
--Mark



On Thu, Mar 3, 2022 at 6:26 AM Reslav Hollos <[email protected]>
wrote:

> Hi Mark,
>
> I've added "Principled BSDF" node materials and approximated the values to
> match the look, except the eye's displacement (if you zoom in really close)
> which I've not figured out yet.
> Shadows/lighting are not tested, I can continue on this in a few days, but
> hopefully this would be sufficient for you to start getting some visuals.
>
> The blend file is here
> https://github.com/Radivarig/blender_api/blob/update-materials/Eva_nodes.blend
>
> Best,
> Reslav
>
>
> On Wed, Mar 2, 2022 at 5:23 PM Mark Wigzell <[email protected]> wrote:
>
>> Hi Reslav,
>> Hey great! Thanks for your help:
>> In order to see issue:
>>
>> git clone https://github.com/opencog/blender_api.git
>> cd blender_api
>> blender -y Sophia.blend -P autostart.py
>>
>> You can download different blender versions from
>> https://download.blender.org/release/
>> If you use 2.79b it seems to work best. If you use the next version,
>> 2.80rc3 you'll see a lot of load errors.
>> My actual work on Eva (Sophia.blend), is around getting the existing
>> solution to build and run. You can see that here:
>> https://github.com/opencog/docker/tree/master/noetic
>> Try building ros-base, ros-blender and ros-eva containers. Finally run
>> the ros-eva container, it comes up using "tmux". There are run errors in
>> some of the nodes, the webcam image comes up, and the current blender (3.?)
>> comes up with Sophia.blend. Of course it looks terrible because the
>> materials haven't been converted.
>> I attached an image of the 2.79b running. (If you click the "start
>> animation" button on the right, she goes into action.)
>> Apparently Eva should not have been renamed Sophia.blend, that was a
>> mistake 7 years ago or whenever. I'll fix that.
>> So running Eva in blender with the "blender_api" in the current working
>> directory is essential to having the ROS node work properly. And having
>> that work properly is essential to debugging the "perception" repo, which
>> won't work without blender ROS
>>
>>    - There is an issue of python namespace when starting up Eva in
>>    blender.
>>    - There is also one "cyclic dependency": Dependency cycle detected:
>>    deform depends on control through Child Of. control depends on deform
>>    through Locked Track.
>>
>> On Wednesday, March 2, 2022 at 12:01:22 AM UTC-8 [email protected]
>> wrote:
>>
>>> Hi Mark,
>>>
>>> Is your current progress available somewhere? I can look into Blender
>>> materials.
>>>
>>> Best,
>>> Reslav
>>>
>>>
>>> On Tue, Mar 1, 2022, 18:27 Mark Wigzell <[email protected]> wrote:
>>>
>>>> Hey guys, well I have spent a couple of weeks re-building
>>>> opencog/docker to Ubuntu 20.04 and ROS "noetic" release, concentrating on
>>>> re-vamping the "eva-ros" container initially.
>>>> I ran into various issues with old python code, easily upgraded. Also
>>>> some issues with conflicting configuration parameters, I think those are
>>>> all solved or solvable.
>>>>
>>>> The issue that has become insurmountable is the change in the Blender
>>>> implementation from 2.79b to 2.80rc3. The key change was they
>>>> dropped support for the Internal Renderer in favor of Cycles and later
>>>> Eevee.
>>>>
>>>> I have tried to convert the textures using the Materials add-on they
>>>> supply, but it failed to convert the eyes, and was less than perfect on the
>>>> skin tones as well. If this one issue could be handled by a skilled Blender
>>>> user, we might be able to "save & load" up to the current Blender release.
>>>>
>>>> The current Blender release has the distinct advantage that it runs in
>>>> an Ubuntu 20.04 docker container "out of the box".  The older blenders,
>>>> including 2.79b do not.  There has been a lot of churn with X11
>>>> acceleration, 32bit to 64bit, and the new Wayland support, and the default
>>>> Ubuntu 64bit setup confounds the older blender versions.
>>>>
>>>> With a properly running Blender, the Eva project could be re-vamped. Is
>>>> it worth it? All I can convey is my enthusiasm for the project when I
>>>> trailed it back from the "Sophia the robot" interviews. Whilst I understand
>>>> that basic research into AI learning does not need the heavy load of
>>>> supporting robots or human like interaction, I strongly believe that having
>>>> such a teaching example fully functional would do wonders for the entire
>>>> field: many people are inspired by the hype around AGI and androids,
>>>>
>>>> Providing fledgelings with a setup such as was developed for Eva would
>>>> be a powerful kick-off for anyone wanting to dig into the field, especially
>>>> young people, who would definitely get a kick out of running their
>>>> prototype AGI hookups in the Eva rig. There IS something inspirational when
>>>> she comes to life, breathes, smiles etc. Granted the rig is NOT itself a
>>>> demonstration of AGI, but the hookups back to the AtomSpace should allow
>>>> people to make all sorts of experiments that point in that direction.
>>>>
>>>> I think the Eva project is a great landing place for enthused talent.
>>>> It just needs to get over this current hump, which has defeated me at the
>>>> moment.
>>>>
>>>> Perhaps someone in this group has access to some Blender people we can
>>>> engage to remedy this situation?
>>>>
>>>> Regards,
>>>> --Mark
>>>>
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>>>>
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>
>
> --
> Kind regards,
>
> Reslav Hollos
>
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