>From your file Mark, the teeth are sticking out of one of the cheeks, is it due to errors with bones? Do you also have that?
Regardless, I've added the same material nodes for 2.79b, done slightly different (node changes between versions), approximated to visually match the looks. File here https://github.com/Radivarig/blender_api/blob/update-materials/Eva_2.79b_PrincipledBSDF.blend I've also figured out the ultra white teeth and updated the normal map node on both versions. Blender consistently crashed on adding image texture node, even just when file picker was closed, but since you used some converter tool it had already added image texture nodes so I was able to copy them around! Higher versions have more bugfixes and general optimizations including render speed and quality. Maybe 2.80 can be used as a next large update and see if it can be forward compatible with higher versions. For the cyclic deps I can take a look as well, then we could see what is the next issue. On Mon, Mar 7, 2022 at 7:21 AM Mark Wigzell <[email protected]> wrote: > Yes, that DOES look good! > I followed my own prescription to you Reslav, and found out that the > "BONE" failures are still occurring (in 2.80). So I forked the > "opencog/blender_api" to https://github.com/mwigzell/blender_api, and > uploaded a blend file (Eva_2.79b.blend) that maybe you can update with > your textures? This file is set to use the "Cycles Renderer". > The texture updates must be done with the 2.79b blender I think, until I > can get one problem fixed: > - The cyclic dependency between "deform" and "control" > If that is fixed there are no errors at all, then we can try again to load > into a 2.80 blender. I'm thinking, with the cyclic dependency eliminated, > the bones may load. If not, then maybe they too need converting, and I will > need to get even more involved with blender! > Pls. let me know what you are thinking, Reslav and Linas. I have very > little experience with Blender and I'm learning as I go.I think we need to > proceed (to next blender version) only when there are no load errors, and > the gesture animations still work. I like the work you did so far Reslav, > but unfortunately the animations don't work in 2.80: we need to take a step > back. > --Mark > > > On Sunday, March 6, 2022 at 11:43:07 AM UTC-8 linas wrote: > >> >> >> On Sun, Mar 6, 2022 at 3:57 AM Reslav Hollos <[email protected]> wrote: >> [image: Eva_2.80+.png] >> >> Awesome! >> >> -- linas >> > -- > You received this message because you are subscribed to the Google Groups > "opencog" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/opencog/3592555c-33ca-4c09-bf3b-09fe2db386ddn%40googlegroups.com > <https://groups.google.com/d/msgid/opencog/3592555c-33ca-4c09-bf3b-09fe2db386ddn%40googlegroups.com?utm_medium=email&utm_source=footer> > . > -- Kind regards, Reslav Hollos -- You received this message because you are subscribed to the Google Groups "opencog" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/opencog/CANHDs8kDy4dRQXQdONxG8a7uoAEfa_OTCmFAU0gtDWvqgg2%3D8g%40mail.gmail.com.
