> I take it you aren't using Glyph per se, but you've manufactured an > object that's imported and realized by simply rendering it, right? > I'd bypass Glyph since you can't get its internal scale value (an > addition someone should add someday). Right.
> So if I were scaling up the Sphere, I could always translate the > "glyph" to the origin, use an inverse scale, then retransform it to > the surface of the Sphere (calculate the scaled distance vector). What are you meaning about use an inverse scale ? myglyph doesn't utilize any changeable size scale, like Glyph (that's the reason I'm using it, I think). I don't follow these translations and retransformations. I'm only working on the surface of the sphere anyway (global map warped on to a sphere), does that change your suggestion about translating to the origin ([0,0,0] ?? center of the earth ??) > But if you are zooming the camera, the problem is trickier as we've said > before. Yes, I'm zooming the camera, too. I've worked in the past with calculating a new size scale for the standard Glyph based on %zoom and soforth, but I ended up having to trash it due to camera issues (having to do with reset, if I remember correctly). I *really* don't want to have to revisit that route. Very painful. > Chris Pelkie > Vice President/Scientific Visualization Producer > Conceptual Reality Presentations, Inc. > 30 West Meadow Drive > Ithaca, NY 14850 > [EMAIL PROTECTED] >-- End of excerpt from Chris Pelkie