Well, I'm not sure which aspect of this to look into. The goal is to tie a
glyph into the coordinate space of a transformed object (Rotated Sphere), with
the stiff requirement thta the glyph not to be zoomed in when the object is
zoomed. Is this possible ? Sounds like a screen object just plain won't work.
Is it the characteristic of being a screen object which makes the glyph not
zoomable ?

My sphere is rotated once and then fixed - it is not interactive. So could I
(I'm grabbing at straws, obviously) somehow make a 2-d object from the 3-d
object for display purposes, the idea being to get it and the screen object
(glyph) into a coincident space ?



On Apr 23,  7:20am, Chris Pelkie wrote:
> Subject: Re: [opendx-users] grabbing Xform positions
> >
> >object 3 class transform of 4
> >  times             25.            0             0
> >                    0             25.            0
> >                    0             0             25.
> >  plus              0             0             0
> >#
> >object 2 class screen world infront of 3
> >#
>
>
> Aha! Your glyph is a screen object, so is utterly different from
> those in 3D space. There's essentially no relationship between the
> objects "in" the scene and this object which is conceptually pasted
> "on top" of the scene (like a Caption, Colorbar, etc.). I.e., you
> could Roam the entire 3D object set off to one side but your Glyph
> could not follow any further than the edges of the screen.
> So off-hand, I don't see the value of trying to calculate the "inverse
> transform" since it is degenerate.
>
> Chris Pelkie
> Vice President/Scientific Visualization Producer
> Conceptual Reality Presentations, Inc.
> 30 West Meadow Drive
> Ithaca, NY 14850
> [EMAIL PROTECTED]
>-- End of excerpt from Chris Pelkie

Reply via email to