object 3 class transform of 4
times 25. 0 0
0 25. 0
0 0 25.
plus 0 0 0
#
object 2 class screen world infront of 3
#
Aha! Your glyph is a screen object, so is utterly different from
those in 3D space. There's essentially no relationship between the
objects "in" the scene and this object which is conceptually pasted
"on top" of the scene (like a Caption, Colorbar, etc.). I.e., you
could Roam the entire 3D object set off to one side but your Glyph
could not follow any further than the edges of the screen. So
off-hand, I don't see the value of trying to calculate the "inverse
transform" since it is degenerate.
Chris Pelkie
Vice President/Scientific Visualization Producer
Conceptual Reality Presentations, Inc.
30 West Meadow Drive
Ithaca, NY 14850
[EMAIL PROTECTED]