That would be a separate piece of work.  I can't imagine much if any overlap.
Is there a useful bug ID for what you are referring to ?
The glyph images come from DirectWrite on Windows so I am not sure if there's something specific ..

-phil.

On 8/9/21 3:44 AM, Pedro Duque Vieira wrote:
Hi!

@Phil Race <mailto:philip.r...@oracle.com> If you're going to tackle font rendering, would it also be possible to work on Windows font rendering? I find that Windows font rendering is generally much worse than Mac's.

One example is, for instance, trying to render "Segoe UI" (the Windows default font) , or "Segoe UI Light"  font (or whatever variant) with a big font size. The font appears pixelated..

Thanks,

    +1. It is something I intend to get to for 18.


    -phil.


    On 8/4/21 1:10 PM, Kirill Grouchnikov wrote:
    > May I humbly suggest fixing font rendering color fringe issues
    on macOS


--
Pedro Duque Vieira - https://www.pixelduke.com <https://www.pixelduke.com>

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