On Tue, 25 Jan 2022 00:40:18 GMT, Kevin Rushforth <k...@openjdk.org> wrote:

>> Now that the standard concrete light types were added, there is an 
>> opportunity to rearrange and rewrite some of the class docs. Here is a 
>> summary of the changes:
>> 
>> * Moved the explanations of attenuation and direction up to `LightBase` 
>> since different light types share characteristics. `LightBase` now contains 
>> a summary of its subtypes and all the explanations of the 
>> properties/characteristics of the lights divided into sections: Color, 
>> Scope, Direction, Attenuation.
>> * Each light type links to the relevant section in `LightBase` when it 
>> mentioned the properties it has.
>> * Added examples of real-world applications for each light type.
>> * Consolidated the writing style for all the subclasses.
>
> modules/javafx.graphics/src/main/java/javafx/scene/AmbientLight.java line 37:
> 
>> 35:  * <p>
>> 36:  * {@code AmbientLight}s can represent strong light sources in an 
>> enclosed area where the lights bounces from many
>> 37:  * objects, causing them to be illuminated from many directions. A 
>> strong light in a room and moonlight are common light
> 
>> A strong light in a room ...
> 
> I think this is OK, as long as a reader doesn't think of an overhead light in 
> a room, which also has the properties of a point light.

Ambient light is a light that comes from all directions, scattered from 
different surfaces and it does not cast shadow. So I think the example of 
strong light and moon light should be avoided. Moon light is more like the Sun 
light, a directional light.

-------------

PR: https://git.openjdk.java.net/jfx/pull/717

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