On Thu, 27 Jan 2022 19:01:32 GMT, Kevin Rushforth <k...@openjdk.org> wrote:
>> I think the description should focus on the meaning of the respective term >> in the lighting equation, and not on a non-technical analogy. In this case, >> the analogy is a bit misleading on several aspects, including the fact that >> ambient lighting is not dependent on an area being enclosed. Here's a >> suggestion: >> >> Ambient lights add a constant term to the amount of light reflected by each >> point on >> the surface of an object, thereby increasing the brightness of the object >> uniformly and >> independently of the orientation of its surfaces. It is often used to >> represent the base >> amount of illumination in a scene. > > I think the key aspects of an Ambient light are that: the light seems to come > from all directions (and thus has no position or direction), and that it > illuminates objects independently of the position or orientation of the > object. > > I don't have a problem with also giving a real-world analogy if one can be > found that makes it easier to understand without causing confusion. I tried to unify some of the points that were brought up. See if you would like more changes. ------------- PR: https://git.openjdk.java.net/jfx/pull/717