On Thu, 27 Jan 2022 19:01:32 GMT, Kevin Rushforth <k...@openjdk.org> wrote:

>> I think the description should focus on the meaning of the respective term 
>> in the lighting equation, and not on a non-technical analogy. In this case, 
>> the analogy is a bit misleading on several aspects, including the fact that 
>> ambient lighting is not dependent on an area being enclosed. Here's a 
>> suggestion:
>> 
>> Ambient lights add a constant term to the amount of light reflected by each 
>> point on
>> the surface of an object, thereby increasing the brightness of the object 
>> uniformly and
>> independently of the orientation of its surfaces. It is often used to 
>> represent the base
>> amount of illumination in a scene.
>
> I think the key aspects of an Ambient light are that: the light seems to come 
> from all directions (and thus has no position or direction), and that it 
> illuminates objects independently of the position or orientation of the 
> object.
> 
> I don't have a problem with also giving a real-world analogy if one can be 
> found that makes it easier to understand without causing confusion.

I tried to unify some of the points that were brought up. See if you would like 
more changes.

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PR: https://git.openjdk.java.net/jfx/pull/717

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