On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker <nlis...@openjdk.org> wrote:
> Now that the standard concrete light types were added, there is an > opportunity to rearrange and rewrite some of the class docs. Here is a > summary of the changes: > > * Moved the explanations of attenuation and direction up to `LightBase` since > different light types share characteristics. `LightBase` now contains a > summary of its subtypes and all the explanations of the > properties/characteristics of the lights divided into sections: Color, Scope, > Direction, Attenuation. > * Each light type links to the relevant section in `LightBase` when it > mentioned the properties it has. > * Added examples of real-world applications for each light type. > * Consolidated the writing style for all the subclasses. modules/javafx.graphics/src/main/java/javafx/scene/DirectionalLight.java line 46: > 44: * {@code DirectionalLight}s can represent strong light sources that are > far enough from the objects they illuminate > 45: * that their light rays appear to be parallel. Because these light > sources are considered to be infinitely far, they > 46: * cannot be attenuated. The sun's light on Earth is a common light > source that can be simulated with this light type. The previous statement seems more suitable here: `The Sun is a common light source that can be simulated with this light type.` or little modified version of this new statement: `The Sun light on Earth is a common type of light that can be simulated with this light type.` modules/javafx.graphics/src/main/java/javafx/scene/LightBase.java line 133: > 131: * > 132: * <h2><a id="Direction">Direction</a></h2> > 133: * The direction the light is facing, defined by the {@code direction} > vector property of the light. The light's The direction of the light is defined by the {@code direction} vector property of the light ------------- PR: https://git.openjdk.java.net/jfx/pull/717