In that case, my guess is that those really are enabled only for debug
builds. You can build a debug build using "gradle -PCONF=DebugNative".
-- Kevin
On 9/14/2023 6:02 AM, Nir Lisker wrote:
Thanks, I set it to 5. On startup it prints info such as
(I) D3DContext::InitContext device 0
(V) HARDWARE_VERTEXPROCESSING
(I) D3DContext::InitContext: successfully created device: 0
(I) D3DContext::InitDevice: device 0
(I) D3DContext::InitDevice: successfully initialized device 0
(V) CAPS_TEXNONPOW2
(V) CAPS_TEXNONSQUARE
but I don't see any DebugPrintD3DError or TraceLn1 output despite them
being higher severity. I also tried setting it to 2 and then no
additional output appeared. I added cout prints next to them so I know
they are being reached.
Any ideas?
On Thu, Sep 14, 2023 at 3:29 PM Kevin Rushforth
<kevin.rushfo...@oracle.com> wrote:
export NWT_TRACE_LEVEL=N
where "N" is the trace level. See
modules/javafx.graphics/src/main/native-prism-d3d/Trace.h
Btw, you can ignore the part about it being only enabled in debug
mode. That env var is recognized in production builds as well.
-- Kevin
On 9/14/2023 4:27 AM, Nir Lisker wrote:
Hi,
I see that the D3D c++ files can output debug info via various
DebugPrintD3DError and TraceLn functions. How can this output be
enabled?
- Nir