This works, thanks. Needed to run clean first.

On Thu, Sep 14, 2023 at 6:09 PM Kevin Rushforth <kevin.rushfo...@oracle.com>
wrote:

> In that case, my guess is that those really are enabled only for debug
> builds. You can build a debug build using "gradle -PCONF=DebugNative".
>
> -- Kevin
>
>
> On 9/14/2023 6:02 AM, Nir Lisker wrote:
>
> Thanks, I set it to 5. On startup it prints info such as
>
> (I) D3DContext::InitContext device 0
> (V) HARDWARE_VERTEXPROCESSING
> (I) D3DContext::InitContext: successfully created device: 0
> (I) D3DContext::InitDevice: device 0
> (I) D3DContext::InitDevice: successfully initialized device 0
> (V) CAPS_TEXNONPOW2
> (V) CAPS_TEXNONSQUARE
>
> but I don't see any DebugPrintD3DError or TraceLn1 output despite them
> being higher severity. I also tried setting it to 2 and then no additional
> output appeared. I added cout prints next to them so I know they are being
> reached.
> Any ideas?
>
> On Thu, Sep 14, 2023 at 3:29 PM Kevin Rushforth <
> kevin.rushfo...@oracle.com> wrote:
>
>> export NWT_TRACE_LEVEL=N
>>
>> where "N" is the trace level. See
>> modules/javafx.graphics/src/main/native-prism-d3d/Trace.h
>>
>> Btw, you can ignore the part about it being only enabled in debug mode.
>> That env var is recognized in production builds as well.
>>
>> -- Kevin
>>
>>
>> On 9/14/2023 4:27 AM, Nir Lisker wrote:
>>
>> Hi,
>>
>> I see that the D3D c++ files can output debug info via various
>> DebugPrintD3DError and TraceLn functions. How can this output be enabled?
>>
>> - Nir
>>
>>
>>
>

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