Hi, Gerrit Voss wrote: > Hi, >> >> - Do you have some concrete ideas on how an animation >> framework should look like in OpenSG? Are there any >> papers/references other SceneGraphs where to learn from? > > The main idea spinning around my head would be to run it of > the changed callbacks we have in 2.x and build a VRML like > system were data changes travel through routes. That might > be the easiest to start with as it should not need any particular > infrastructure given that you can use attachments to store > the routes.
Where can I learn more about the changed callbacks in 2.0 ? >> - I need some help from you guys taking care that the result >> is satisfying for all of us (a kind of tutor/mentor). Any volunteer? > > Partially, as much as my time allows I'm ok to give some > feedback/guidance. Thanks, much appreciated! Toni ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Opensg-core mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-core
