Hi,

On Sun, 2007-11-18 at 17:29 +0100, Antonio Bleile wrote:
> Hi,
> 
> as we are collaborating with the local technical university
> and as we're offering some master thesis, we also proposed a
> thesis (with Dirk's authorization of course) that would resolve
> the animation issue in OpenSG, the title is "An Animation
> Framework for OpenSG". If there's time remaining, the solution
> also contains a plugin for 3ds and/or Blender that exports
> animations. The description of the thesis contains an
> explicit commitment to the Open Sourcness of the results and the
> collaboration within an  international and distributet team of
> developers (that would be you!).
> We now found a young computer science student who is interested
> in this topic, and he's ready to go. But before taking off I've
> a couple of questions:
> 
> - Do you have some concrete ideas on how an animation
> framework should look like in OpenSG? Are there any
> papers/references other SceneGraphs where to learn from?

The main idea spinning around my head would be to run it of
the changed callbacks we have in 2.x and build a VRML like 
system were data changes travel through routes. That might
be the easiest to start with as it should not need any particular
infrastructure given that you can use attachments to store
the routes.

The only tricky bit is where to put the time.

> - Where should he work on? In OpenSG 2.0 or OpenSG 1.8? I
> personally prefer 1.8 as I think we won't use 2.0 anytime
> soon.

I would prefer 2.x, but if you are more interested in 1.x we
can see how we can adjust to both. 

> - What about Collada? Collada contains animation description and
> as far as I know, a Collada reader will be available in 2.0 ?

A basic version already is. I haven't looked to much into the details
of the animation part though.

> - I need some help from you guys taking care that the result
> is satisfying for all of us (a kind of tutor/mentor). Any volunteer?

Partially, as much as my time allows I'm ok to give some
feedback/guidance. 

kind regards,
  gerrit




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