Hi, unfortunately it is a feature. Texture alphas are not taken into account while querying the transparency state of a material.
We did it at one point in time but is was disabled, IIRC Dirk did it and I forgot the reason ;-) so he might jump in to refresh our memories ;-)). One immediate workaround, add a little transparency to your material ;-) so instead of 0 use 0.01, basically something larger than osg::Eps should work and should not influence the final rendering to much ;-)) gerrit > Please see the attachment for a minimalist example. Is this currently > possible with OpenSG, is it a missing feature, or is it a bug? :) > > I use Gerrit's experimental VRML loader. > > Thanks, > Akos ------------------------------------------------------- This SF.net email is sponsored by: The SF.net Donation Program. Do you like what SourceForge.net is doing for the Open Source Community? Make a contribution, and help us add new features and functionality. Click here: http://sourceforge.net/donate/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
