Hi, On Fri, 2003-11-21 at 02:46, Jan Wurster wrote: > Dear list, > > Using the Yannick Legoc's X3DTK library (available from > http://w3imagis.imag.fr/Membres/Yannick.Legoc/X3D/), I've started > implementing an X3D loader for OpenSG.
Based on the VRML or XML encoding, as the VRML encoding is partially already done or at least in a late planning stage. > So far, it supports primitives > (no surprise there *ggg*), IndexedFaceSets with/without normals, > with/without texture coordinates (no vertexcolors yet, wouldn't be a > problem, though) and Material / ImageTexture - which is not much, but a > start ;) > > I'm not sure if there's any interest in such a loader around here? If > there indeed is, I'm willing to contribute :) In principle yes but there are some 'nice' feature about the current loader design (currently VRML encoding) which I would like to see taken to the XML encoding too. Basically we have a quite flexible structure within the loader using the same Scanner/Parser frontend for all VRML, X3D and OpenSG loading and allowing the user to extend the loaders if needed (like for routes). So I'm not quite sure how we could fit in the X3DSDK you used. Is there any chance that you attend the OpenSG Plus finishing event on the 12th of December ??. If so we probably could have a small chat how to integrate the different approaches. gerrit ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
