Thanks,
and now I have another simple (I think) question. Do you know if it is
possible that if I use SceneFileHandler::the().read("file.wrl") in order to
load a VRML97 SceneGraph with transformTexture node than I cannot find the
TextureTransformChunk into OSG Scene Graph?
And if this sound starnge to you, then how can I find it?

I'm using OpenSG-1.2.0 release (19 march 2003).

bye e thank you very much.
Daniele

On Fri, 13 Feb 2004 13:01:48 +0100, Matthias Stiller
<[EMAIL PROTECTED]> wrote :

> Hi Daniele,
> 
> you can get the Matrix from the TextureTransformChunk with
> 
> Matrix m = texturetransform->getMatrix();
> 
> The Matrix class itself has methods to get and set all data you need
> 
> Good luck
> 
> Matthias
> 
> 
> On Friday 13 February 2004 12:34, [EMAIL PROTECTED] wrote:
> > Hi,
> > I'm dealing with texture, but I don't know how I can retrive information
> > about trasformation applied to texture. I load a Vrml file and I'm
> > searching in osg graph the analogous of VRML textureTransform node. I found
> > TextureTransformChunk node, but no methods in this class seem in order to
> > get transformation values.
> > How can I retrive center, rotation, translation and scale for a texture
> > into the SceneGraph?
> >
> >
> > thanks for any suggestion
> >
> > Daniele
> >
> >
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