Hi,
On Mon, 23 Aug 2004 09:13:36 +0000, Matthias Stiller
<[EMAIL PROTECTED]> wrote:
could you share the texture chunks ? This should save lots of texture
memory
( I quess you are working with noise textures ?) The shader itself
shouldn't
be too long I expect.
well, that's what came into my mind, too, but I'm not sure how to do that
with CGChunks. Normally, you'd take a ChunkMaterial and put the shaders
and the textures afterwards into it. But if you wanted to split them,
would two ChunkMaterials with the TextureChunk and CGChunk each work fine,
too? I mean, every shader needs the textures to be assigned properly, so
the state sorting etc. has to take care about that - if possible at all...
But thanks for the hint - we'll give it a try for sure!
bye,
Matthias
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