Hi Jonathan,

On Tue, 2005-03-29 at 15:40 -0500, Jonathan Bard wrote:
> Hello, it's me again (I heard you just said "not him again..." ;)

we would never say that. We might think it, but we'd never say that. ;)

> So I wonder if it's a problem with my graphic card (geforce FX 5900) or its
> drivers, but I don't think so, as it seems recent enough to support volume
> textures and I also tested my program on a geforce Quadro FX 1000 without
> better result.
> I don't have more ideas so maybe you have. Maybe my conclusions are a bit
> prematurate too. What's your opinion? Any idea?

I don't have any other ideas right now. I see two options: either you
could send us your code, so we can run it locally and get a better idea
of what might be wrong. Or, if that doesn't work, you can try to run
your program through an OpenGL logger and send me the OpenGL output. On
Linux my current favorite is bugle (bugle.sf.net), for Windows I don't
know the best program, gDEBugger (http://www.gremedy.com/download.php)
or GLIntercept (http://glintercept.nutty.org/) seem to be popular.

Yours

        Dirk

-- 
-- Dirk Reiners               OpenSG Forum             [EMAIL PROTECTED] 
-- The OpenSG Open Source Scenegraph:            http://www.opensg.org
-- Announcements:   http://lists.sf.net/lists/listinfo/opensg-announce



-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to