Dirk Reiners wrote:

        
On Mon, 2005-05-02 at 11:04 +0200, Enrico Borrione wrote:
3) Not really connected with the previous questions: I saw that some
time ago you were talking of addig the blending&overlapping support
for the MultiDisplayWindow. Is it available in the 1.4 version of
OpenSG? I wish i could avoid the other option (extending the class
and render on the foreground of the single cameras a set of blended black quads as suggested by someone on the list...)

AFAIK that hasn't been added, sorry. Marcus, did you get around to doing
that?
Hmm? .. Are you reffering to render-to-texture with framebuffer objects?

In any case, no, I'm still struggling with some basics, and other stuff (mainly setting up our app & the OpenSG-objects so that everything can be scripted). However, I might have to do some render-to-texture during May, and might go for frame-buffer-objects then, in order to get a fast bloom/glow effect. However, I suspect that my glow-solution won't be general enough for everyone, as I plan to write some special fragment shaders to store overbrightness in the framebuffer alpha, and postprocess that. Anyay, there will be hopefully be some Render2TextureWindow class that you guys could use.

But... how does this help with blending/overlapping, except to increase performance?

Regards,
/Marcus



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