Hi Andreas, > > > > What's transSort and ZWriteTrans ? > > These are the default settings in vred for the render action. > > ract->setSortTrans(true); // renders transparent objects from back to > front. > > ract->setZWriteTrans(true); // enables the zbuffer for transparent objects > ract->setLocalLights(true); > ract->setCorrectTwoSidedLighting(true); >
thank you for the hints, thing work much better with these setting, but there's still a big problem. I see the polygons sorted corretly only if I use the default perspective camera of the SimpleSceneManager. It definitely get's screwed when I use my MatrixCamera !!! Please help me getting rid of this problem. What should I do? Should I inherit the SimpleSceneManager and replace the camera with an inherited PerspectiveCamera? Does the depth sorting somehow assume a right/left/some hand coordinate system? Regards, Toni ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
