Hi Andreas,

> >
> > What's transSort and ZWriteTrans ?
> 
> These are the default settings in vred for the render action.
> 
> ract->setSortTrans(true); // renders transparent objects from back to
> front.
> 
> ract->setZWriteTrans(true); // enables the zbuffer for transparent objects
> ract->setLocalLights(true);
> ract->setCorrectTwoSidedLighting(true);
> 

thank you for the hints, thing work much better with these
setting, but there's still a big problem.

I see the polygons sorted corretly only if I use the default
perspective camera of the SimpleSceneManager. It definitely
get's screwed when I use my MatrixCamera !!! Please help
me getting rid of this problem. What should I do? Should
I inherit the SimpleSceneManager and replace the camera with
an inherited PerspectiveCamera? Does the depth sorting somehow
assume a right/left/some hand coordinate system? 

Regards,

  Toni





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