Hello Andreas,

> > BTW, how can I write an osb file, as you say? Maybe then I could load it in
> vred
> > and see what's wrong with the graph...
>
> that's quite easy
>
> SceneFileHandler::the().write(scene, "test.osb");

Thanks, done. The graph looks the way it should, and vred correctly displays my
shader. Note that this is at school, so the program works anyways. I'll see if
it works at home tonight. If the file loads in vred and displays correctly at
home, that would mean that the OpenSG SHLChunk that my program uses is
different from the one vred uses?

Thanks for showing me vred, it's very useful to see what your graph (and your
scene) looks like...

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                         http://whitestar02.webhop.org


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