Hi guys, I've a problem (quite stupid)about navigation in a two wall cave environment. I'm using a single MultiDisplayWindow to split my scene on the two walls (we're working in stereo, so we have a total of 4 servers working on each viewport). I'm using a ProjectionCameraDecorator for each wall on the same camera. The problem is that I need a navigation window in which I'd like to see the whole scene that is split on the walls. Now, May I use a single camera to do all the work or I need a second one for navigation purpose? If I choose a clientWindow for my MultiDisplayWindow I see the two views shrinked on my window. I tried to create a new viewport for the Navigation window and I set the main camera (and not a decorator) as the associed camera I see just a part of the whole scene (the one on the frontal wall). Where should I place the camera? Do I need to set different parameters (fov, aspect) or something? Sorry for not being very clear... Please help!!! Esimio prof. Antonio Lioy
------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_idv28&alloc_id845&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
