Hi guys, I've a problem (quite stupid)about navigation in a two wall
cave environment. I'm using a single MultiDisplayWindow to split my scene on 
the two walls (we're working in stereo, so we have a total of 4 servers working 
on each viewport). I'm using a ProjectionCameraDecorator for each wall on the 
same camera.
The problem is that I need a navigation window in which I'd like to see the 
whole scene that is split on the walls. Now, May I use a single camera to do 
all the work or I need a second one for navigation purpose? If I choose a 
clientWindow for my MultiDisplayWindow I see the two views shrinked on my 
window.
I tried to create a new viewport for the Navigation window and I set
the main camera (and not a decorator) as the associed camera I see just a part 
of the whole scene (the one on the frontal wall). Where   should I place the 
camera? Do I need to set different parameters (fov, aspect) or something? Sorry 
for not being very clear...
Please help!!!
Esimio prof. Antonio Lioy



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