Hi Toni,
On Mon, 2006-02-13 at 12:30 +0100, [EMAIL PROTECTED] wrote:
> Hi,
>
> I'm using a TextureBackground for my scene and would like to assign a fragment
> shader program to that texture. As far as I can see I need a material to which
> I add the shader.
> But the TextureBackground appears to be material- less. I found this in the
> bug
> tracker:
>
> "[ 1176399 ] Materials for SkyBackground"
>
> That's almost the same request.... Is it already possible use a shader in the
> background?
Yes. Just use a PolygonBackground, that allows you to specify a full
Material. The TextureBackground is designed for video in the background,
which is why it supports distortion.
Hope it helps
Dirk
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