Hi,

I got a strange effect here: I use occluder objects
to occlude objects in my scene. The occluder object has no
transparency and gets rendered with rgba color masks
set to zero. I do that by adding a ColorMaskChunk
material with rgba channels set to false. I additionally 
add a negative sort key in order to force the occluders 
to get rendered first.
Now I got an object consisting of "standard" materials
and of geometry shaded by some fancy shaders. The thing now
is, that only the shader shaded geometry gets occluded by my
occluders. Also semitransparent materials "respect" the
occluder. All these observations lead to the assumption
that the sort key gets somehow ignored for "opaque" objects.
This would be ok if all opaque objects were rendered opaque! 
With a colormask set to false the object should
be treated as semitransparent and thus should be sorted.

Regards,

  Toni

--
Ing. Antonio Bleile
Seac02 S.r.l.
via Avogadro 4
10121 Torino Italia
Tel. +39.011.197.006.52
Fax +39.011.197.006.53
E-mail [EMAIL PROTECTED]
Sito www.seac02.it

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