Hi,

>     Hi Fredrik,
> 
> Fredrik Andersson wrote:
> 
> 
>>Have followed the future discussion and though maybe I should share my
>>opinions too. I'm very happy with OpenSG. I think it has worked out great
>>for us. We started using it a year and a half ago. We had some aspect
>>problems that Gerrit helped us with. As he fixed them in a separate branch
>>we have been somewhat stuck in 1.6. That hasn't been a big deal since the
>>stuff we really would like to see won't appear until 2.0. And I hope that
>>our aspect problems will be fixed in 2.0, won't they Gerrit? You haven't
>>forgotten about us? ;) 
>> 
>>
> 
> Nope, we haven't. You're the power user that's pushing all the bugs in 
> the multi-thread code. We need more of you! ;)
> 
> 
>>The major stuff we would like in 2.0 is VBOs and the improved occlusion
>>culling. 
>>
> 
> VBOs are in, Occlusion Culling not yet. OC plays havoc with out-of-order 
> drawing and setting up a separate drawtree, so we'll have to look into 
> that more closely.

in the NVIDIA_-_OpenGL_upcoming_features.ppt they talk about conditional 
rendering, submit a set of geometry to OpenGL that is only rendered if a 
previous acclusion query passes. Looks like we don't have to change the 
current simple OC implementation and get a nice speed improvement?

Andreas

> 
>>We are also about to add tessellation support in our product and
> 
>>from what I've understood is that the current tessellator in OpenSG is not
> 
>>perfect and it does not seem to be high priority either. What is the plan
>>here? Are there any plans to finish it? 
>>
> 
> I would love to, but I just don't have anybody with the expertise right 
> now. The basics are there, but the rational support is not done yet. 
> Akos can probably give you a better idea of what's involved in getting 
> it done.
> 
> 
>>I can use another api for the
>>tessellation so it's not a big issue. On that note...does anybody know of a
>>good tessellator api? Commercial or free.
>> 
>>
> 
> No clue, sorry.
> 
> 
>>I totally agree with the build problems, it took a while to find out how to
>>build OpenSG the first time. I also agree with that we need more example
>>codes and demos. As for the documentation, I think it's ok as it is. It's
>>much better to put developer efforts into developing. The source code and
>>the mailing list can help if something is hard to understand. Although I
>>think that the wiki is a good idea. We use trac ourselves and think it's
>>great.
>> 
>>
> 
> Good to hear.
> 
> 
>>On the marketing front I think something should be done to make more people
>>choose OpenSG. More announcements on the web and demos. I also think a
>>"customer" list would be good. With links to all companies and organizations
>>that use OpenSG. So potential new users can see that OpenSG is widely
>>used...(as I think....and hope...it is ;)
>> 
>>
> 
> I'm looking forward to seeing your info in the Gallery 
> (http://opensg.vrsource.org/trac/wiki/Gallery/Main)! :)
> 
> Yours
> 
>     Dirk
> 
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