Hi all,
I wonder if someone can help.  I've had this problem before and 
completely forgotten how to fix it!

I have a number of buildings being imported (from COLLADA :o) and am 
turning them into a number of Geometry Nodes, one per material:

Node-Group  ('world')
-> Node-Transform  (per building)
-> -> Node-Group
-> -> -> n * Node-Geometry  (per material)

This results in a world where the individual geometry nodes are 
interfering with each other as can be seen:

http://www.vanwall.eclipse.co.uk/depthsort.jpg

If action->setOcclusionCulling(true) is used, framerate is killed but it 
does fix the problem.

Is the problem in the material?  The geometry?  No transparent materials 
are being used, material->setTransparency(0.0f) is used.

cheers,
Phil

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