Hi all,
I wonder if someone can help. I've had this problem before and
completely forgotten how to fix it!
I have a number of buildings being imported (from COLLADA :o) and am
turning them into a number of Geometry Nodes, one per material:
Node-Group ('world')
-> Node-Transform (per building)
-> -> Node-Group
-> -> -> n * Node-Geometry (per material)
This results in a world where the individual geometry nodes are
interfering with each other as can be seen:
http://www.vanwall.eclipse.co.uk/depthsort.jpg
If action->setOcclusionCulling(true) is used, framerate is killed but it
does fix the problem.
Is the problem in the material? The geometry? No transparent materials
are being used, material->setTransparency(0.0f) is used.
cheers,
Phil
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users