Hi Phil, hi Volker,
Volker Settgast wrote:
> I had similar problems when importing vrml files from Maya. Maya exports
> textures as .rgb and those files seem to be the problem. In my case it
> helped to convert the files to jpg (and correct the filesname in the
> vrml file as well).
>
> Maybe this will help You, too.
>
It might. By default OpenSG assumes that image formats that have alpha
also use it (which is not always the case). I tentatively fixed that in
the 3DS loader, but we might want to make it more general.
The quick fix is what you say: convert the non-transparent textures into
a format that doesn't have alpha.
Hope it helps
Dirk
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