Hi Phil, hi Volker,

Volker Settgast wrote:
> I had similar problems when importing vrml files from Maya. Maya exports 
> textures as .rgb and those files seem to be the problem. In my case it 
> helped to convert the files to jpg (and correct the filesname in the 
> vrml file as well).
>
> Maybe this will help You, too.
>   
It might. By default OpenSG assumes that image formats that have alpha 
also use it (which is not always the case). I tentatively fixed that in 
the 3DS loader, but we might want to make it more general.

The quick fix is what you say: convert the non-transparent textures into 
a format that doesn't have alpha.

Hope it helps

    Dirk


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