[EMAIL PROTECTED] wrote:
> I have a number of buildings being imported (from COLLADA :o) and am 
> turning them into a number of Geometry Nodes, one per material:
>
> This results in a world where the individual geometry nodes are 
> interfering with each other as can be seen:
>
> http://www.vanwall.eclipse.co.uk/depthsort.jpg
>
> If action->setOcclusionCulling(true) is used, framerate is killed but it 
> does fix the problem.
>
> Is the problem in the material?  The geometry?  No transparent materials 
> are being used, material->setTransparency(0.0f) is used.
>
>   

I had similar problems when importing vrml files from Maya. Maya exports 
textures as .rgb and those files seem to be the problem. In my case it 
helped to convert the files to jpg (and correct the filesname in the 
vrml file as well).

Maybe this will help You, too.

-Volker-
-- 

-------------------------------------------------------
Volker Settgast
Computer Graphics    tel:      +43 316 873-5406
TU Graz              fax:      +43 316 873-5402
Inffeldgasse 16c     eMail:    [EMAIL PROTECTED]
A-8010 Graz


-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users

Reply via email to