[EMAIL PROTECTED] wrote: > I have a number of buildings being imported (from COLLADA :o) and am > turning them into a number of Geometry Nodes, one per material: > > This results in a world where the individual geometry nodes are > interfering with each other as can be seen: > > http://www.vanwall.eclipse.co.uk/depthsort.jpg > > If action->setOcclusionCulling(true) is used, framerate is killed but it > does fix the problem. > > Is the problem in the material? The geometry? No transparent materials > are being used, material->setTransparency(0.0f) is used. > >
I had similar problems when importing vrml files from Maya. Maya exports textures as .rgb and those files seem to be the problem. In my case it helped to convert the files to jpg (and correct the filesname in the vrml file as well). Maybe this will help You, too. -Volker- -- ------------------------------------------------------- Volker Settgast Computer Graphics tel: +43 316 873-5406 TU Graz fax: +43 316 873-5402 Inffeldgasse 16c eMail: [EMAIL PROTECTED] A-8010 Graz ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
