Hi Enrico, I fixed a active stereo related bug should work now.
Andreas > Hi Andreas, > > i tried your new cvs version, > but despite I did not change my code, > it seems that I can't get a stereo viewport anymore: > just one eye is being drawn on the remote > server. > > I will do some more little test. > > Thanks for your time, > E. > > >>-----Messaggio originale----- >>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>[EMAIL PROTECTED] Per conto di Andreas Zieringer >>Inviato: sabato 2 dicembre 2006 11.17 >>A: [email protected] >>Oggetto: Re: [Opensg-users] R: R: R: Still on remote stereo application: >>no right buffer >> >>Hi Enrico, >> >>can you try it with a current cvs version I made some changes at least >>it gives a nice speed improvement for occluded shadow light sources. >> >>Andreas >> >> >>>Hi there andreas and all osg users: >>> >>>After some struggling setting up scene with >>>stereo, shadows and cluster alltoghether, >>>I have still a little problem: >>> >>>While my indoor scene seen from the inside looks correct, >>>with nice smooth shadows, if I look at it from on top the >>>ceiling, I have noticed that the shadows casted from the main >>>light are visible in "transparece". How is that possible? >>> >>>I attach a screenshot of my scene with the point of view >>>a little higher than the ceiling. I'd expect to see a flat white >>>surface... >>> >>>tahnks >>>E. >>> >>> >>>>-----Messaggio originale----- >>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer >>>>Inviato: venerdì 17 novembre 2006 18.26 >>>>A: [email protected] >>>>Oggetto: Re: [Opensg-users] R: R: Still on remote stereo application: >> >>no >> >>>>right buffer >>>> >>>>Hi Enrico, >>>> >>>>just put the objects that shouldn't cast shadows under a different >> >>light >> >>>>source and set the shadowIntensity to zero. Don't forget to enable >> >>local >> >>>>light sources support via renderaction->setLocalLights(true) >>>> >>>> L1 (shadowIntensity 0.5) L2 (shadowIntensity 0) >>>> / \ / >>>> indoor stuff room >>>> >>>>Andreas >>>> >>>> >>>>>Hi Andreas, >>>>> >>>>>i made some more tests with my application and here is what I've been >>>> >>>>able >>>> >>>>>to understand: >>>>> >>>>>If I use just the two ShadowViewports with a gradient background all >>>> >>>>runs as >>>> >>>>>expected. >>>>> >>>>>If I set the background to passivebackground, it starts to behave >>>>>unpredictably (for what I can tell the server does not clean up the >>>>>depth/color buffers after the rendering). >>>>> >>>>>I am using the passive background because I am rendering an indoor >> >>scene >> >>>>and >>>> >>>>>so the ceiling stuff must stay in a separate viewport to avoid it from >>>>>casting shadows (is there a more simple way to avoid it from casting >>>> >>>>shadows >>>> >>>>>while keeping it in the same viewport with the rest of the scene?) >>>>> >>>>>Thanks in advance and good W/e >>>>>E. >>>>> >>>>> >>>>> >>>>> >>>>>>-----Messaggio originale----- >>>>>>Da: [EMAIL PROTECTED] [mailto:opensg-users- >>>>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer >>>>>>Inviato: giovedì 16 novembre 2006 20.41 >>>>>>A: [email protected] >>>>>>Oggetto: Re: [Opensg-users] R: Still on remote stereo application: no >>>>>>right buffer >>>>>> >>>>>>Hi Enrico, >>>>>> >>>>>>which shadow viewport are you using the old one ShadowMapViewport or >> >>the >> >>>>>>new much more advanced ShadowViewport? For the new one active and >>>>>>passive stereo should work. >>>>>> >>>>>>Andreas >>>>>> >>>>>> >>>>>> >>>>>>>After a little debug on my application, >>>>>>>I narrowed the problem context: >>>>>>>If I disable the shadows of the viewports with >>>>>>> >>>>>>>m_pMainShVprt->setShadowOn(false); >>>>>>>m_pMainShVprtRight->setShadowOn(false); >>>>>>> >>>>>>>both the stereo buffers are drawn correctly. >>>>>>>If I turn on either of them the problem reappears. >>>>>>>Does anyone has come across this issue before? >>>>>>> >>>>>>>I gave a quick look at the shadowviewport code >>>>>>>And from what I can tell if shadows are disabled, >>>>>>>The scene is rendered like the viewport was a >>>>>>>simple StereoBufferViewport.. >>>>>>> >>>>>>>thanks >>>>>>>E. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>>-----Messaggio originale----- >>>>>>>>Da: [EMAIL PROTECTED] [mailto:opensg- >> >>users- >> >>>>>>>>[EMAIL PROTECTED] Per conto di Enrico >>>>>>>>Inviato: giovedì 16 novembre 2006 11.47 >>>>>>>>A: [email protected] >>>>>>>>Oggetto: [Opensg-users] Still on remote stereo application: no >> >>right >> >>>>>>>>buffer >>>>>>>> >>>>>>>>Hi openSg folks, >>>>>>>> >>>>>>>>i managed to build the two points of my >>>>>>>>client server application. >>>>>>>>My final objective is having the client >>>>>>>>dispatching commands to a single server >>>>>>>>rendering in quad buffer stereo. >>>>>>>> >>>>>>>>I set up the scene as usual, >>>>>>>>Using two shadowVieports, >>>>>>>>one with the left buffer enabled, >>>>>>>>the other with the right one enabled. >>>>>>>>I added the 2 viewports to the MultiDisplayWindow >>>>>>>>and set the glut server to do stereo, >>>>>>>>with a simple glutInitDisplayMode( GLUT_RGB | >>>>>>>>GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO); >>>>>>>> >>>>>>>>The problem is that the remote right buffer is not used. >>>>>>>>All I can see in the right channel is black (while the left >>>>>>>>eye flicker correctly). Are there any particular commands >>>>>>>>I shall issue to the remote renderAction or to the >>>>>>>>MultiDisplayWindow to make my applications run with >>>>>>>>Stereo? >>>>>>>> >>>>>>>>Thanks a lot >>>>>>>>Enrico >>>>>>>> >>>>>>>> >>>>>>>>------------------------------------------------------------------- >> >>--- >> >>>>- >>>> >>>>>>-- >>>>>> >>>>>> >>>>>>>>Take Surveys. Earn Cash. 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