My team and i will try that asap 
and report back!

Have a nice day!
E.

> -----Messaggio originale-----
> Da: [EMAIL PROTECTED] [mailto:opensg-users-
> [EMAIL PROTECTED] Per conto di Andreas Zieringer
> Inviato: giovedì 7 dicembre 2006 10.09
> A: [email protected]
> Oggetto: Re: [Opensg-users] R: R: R: R: Still on remote stereo
> application: no right buffer
> 
> Hi Enrico,
> 
> I fixed a active stereo related bug should work now.
> 
> Andreas
> 
> > Hi Andreas,
> >
> > i tried your new cvs version,
> > but despite I did not change my code,
> > it seems that I can't get a stereo viewport anymore:
> > just one eye is being drawn on the remote
> > server.
> >
> > I will do some more little test.
> >
> > Thanks for your time,
> > E.
> >
> >
> >>-----Messaggio originale-----
> >>Da: [EMAIL PROTECTED] [mailto:opensg-users-
> >>[EMAIL PROTECTED] Per conto di Andreas Zieringer
> >>Inviato: sabato 2 dicembre 2006 11.17
> >>A: [email protected]
> >>Oggetto: Re: [Opensg-users] R: R: R: Still on remote stereo application:
> >>no right buffer
> >>
> >>Hi Enrico,
> >>
> >>can you try it with a current cvs version I made some changes at least
> >>it gives a nice speed improvement for occluded shadow light sources.
> >>
> >>Andreas
> >>
> >>
> >>>Hi there andreas and all osg users:
> >>>
> >>>After some struggling setting up scene with
> >>>stereo, shadows and cluster alltoghether,
> >>>I have still a little problem:
> >>>
> >>>While my indoor scene seen from the inside looks correct,
> >>>with nice smooth shadows, if I look at it from on top the
> >>>ceiling, I have noticed that the shadows casted from the main
> >>>light are visible in "transparece". How is that possible?
> >>>
> >>>I attach a screenshot of my scene with the point of view
> >>>a little higher than the ceiling. I'd expect to see a flat white
> >>>surface...
> >>>
> >>>tahnks
> >>>E.
> >>>
> >>>
> >>>>-----Messaggio originale-----
> >>>>Da: [EMAIL PROTECTED] [mailto:opensg-users-
> >>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer
> >>>>Inviato: venerdì 17 novembre 2006 18.26
> >>>>A: [email protected]
> >>>>Oggetto: Re: [Opensg-users] R: R: Still on remote stereo application:
> >>
> >>no
> >>
> >>>>right buffer
> >>>>
> >>>>Hi Enrico,
> >>>>
> >>>>just put the objects that shouldn't cast shadows under a different
> >>
> >>light
> >>
> >>>>source and set the shadowIntensity to zero. Don't forget to enable
> >>
> >>local
> >>
> >>>>light sources support via renderaction->setLocalLights(true)
> >>>>
> >>>>      L1 (shadowIntensity 0.5)  L2 (shadowIntensity 0)
> >>>>     / \                        /
> >>>>   indoor stuff               room
> >>>>
> >>>>Andreas
> >>>>
> >>>>
> >>>>>Hi Andreas,
> >>>>>
> >>>>>i made some more tests with my application and here is what I've been
> >>>>
> >>>>able
> >>>>
> >>>>>to understand:
> >>>>>
> >>>>>If I use just the two ShadowViewports with a gradient background all
> >>>>
> >>>>runs as
> >>>>
> >>>>>expected.
> >>>>>
> >>>>>If I set the background to passivebackground, it starts to behave
> >>>>>unpredictably (for what I can tell the server does not clean up the
> >>>>>depth/color buffers after the rendering).
> >>>>>
> >>>>>I am using the passive background because I am rendering an indoor
> >>
> >>scene
> >>
> >>>>and
> >>>>
> >>>>>so the ceiling stuff must stay in a separate viewport to avoid it
> from
> >>>>>casting shadows (is there a more simple way to avoid it from casting
> >>>>
> >>>>shadows
> >>>>
> >>>>>while keeping it in the same viewport with the rest of the scene?)
> >>>>>
> >>>>>Thanks in advance and good W/e
> >>>>>E.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>-----Messaggio originale-----
> >>>>>>Da: [EMAIL PROTECTED] [mailto:opensg-users-
> >>>>>>[EMAIL PROTECTED] Per conto di Andreas Zieringer
> >>>>>>Inviato: giovedì 16 novembre 2006 20.41
> >>>>>>A: [email protected]
> >>>>>>Oggetto: Re: [Opensg-users] R: Still on remote stereo application:
> no
> >>>>>>right buffer
> >>>>>>
> >>>>>>Hi Enrico,
> >>>>>>
> >>>>>>which shadow viewport are you using the old one ShadowMapViewport or
> >>
> >>the
> >>
> >>>>>>new much more advanced ShadowViewport? For the new one active and
> >>>>>>passive stereo should work.
> >>>>>>
> >>>>>>Andreas
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>>After a little debug on my application,
> >>>>>>>I narrowed the problem context:
> >>>>>>>If I disable the shadows of the viewports with
> >>>>>>>
> >>>>>>>m_pMainShVprt->setShadowOn(false);
> >>>>>>>m_pMainShVprtRight->setShadowOn(false);
> >>>>>>>
> >>>>>>>both the stereo buffers are drawn correctly.
> >>>>>>>If I turn on either of them the problem reappears.
> >>>>>>>Does anyone has come across this issue before?
> >>>>>>>
> >>>>>>>I gave a quick look at the shadowviewport code
> >>>>>>>And from what I can tell if shadows are disabled,
> >>>>>>>The scene is rendered like the viewport was a
> >>>>>>>simple StereoBufferViewport..
> >>>>>>>
> >>>>>>>thanks
> >>>>>>>E.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>>-----Messaggio originale-----
> >>>>>>>>Da: [EMAIL PROTECTED] [mailto:opensg-
> >>
> >>users-
> >>
> >>>>>>>>[EMAIL PROTECTED] Per conto di Enrico
> >>>>>>>>Inviato: giovedì 16 novembre 2006 11.47
> >>>>>>>>A: [email protected]
> >>>>>>>>Oggetto: [Opensg-users] Still on remote stereo application: no
> >>
> >>right
> >>
> >>>>>>>>buffer
> >>>>>>>>
> >>>>>>>>Hi openSg folks,
> >>>>>>>>
> >>>>>>>>i managed to build the two points of my
> >>>>>>>>client server application.
> >>>>>>>>My final objective is having the client
> >>>>>>>>dispatching commands to a single server
> >>>>>>>>rendering in quad buffer stereo.
> >>>>>>>>
> >>>>>>>>I set up the scene as usual,
> >>>>>>>>Using two shadowVieports,
> >>>>>>>>one with the left buffer enabled,
> >>>>>>>>the other with the right one enabled.
> >>>>>>>>I added the 2 viewports to the MultiDisplayWindow
> >>>>>>>>and set the glut server to do stereo,
> >>>>>>>>with a simple glutInitDisplayMode( GLUT_RGB |
> >>>>>>>>GLUT_DEPTH | GLUT_DOUBLE | GLUT_STEREO);
> >>>>>>>>
> >>>>>>>>The problem is that the remote right buffer is not used.
> >>>>>>>>All I can see in the right channel is black (while the left
> >>>>>>>>eye flicker correctly). Are there any particular commands
> >>>>>>>>I shall issue to the remote renderAction or to the
> >>>>>>>>MultiDisplayWindow to make my applications run with
> >>>>>>>>Stereo?
> >>>>>>>>
> >>>>>>>>Thanks a lot
> >>>>>>>>Enrico
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>------------------------------------------------------------------
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