I've been reading this mailing list for quite some time and I usually find
the answers for most questions here.
So congrats to you all: OpenSG rocks and so does its mailing list!
On with the question:
Is there a way of having a viewport added to the viewports list with the
purpose of capturing a birds-eye-view (a smaller square viewport with a
transformed beacon and a texturegrabforeground for getting the 'map')
without explicitly showing it? I already draw it in a polygon as I want but
I don't want the 'behind-the-stage' viewport showing up...
One obvious way of doing it is making this 'texture-grabbing-viewport'
appearing earlier than the main viewport in the viewports list but I would
like to keep the main one the first
since I'm extending a framework which heavily uses the first one...
I hope this makes sense :)
--
José Pedro Dias, n.48296, LEIC Tagus Park
[EMAIL PROTECTED]
[EMAIL PROTECTED]
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