Hello,

I'm a new user of OpenSG. I'm working in the CAD business and like to do
some dynamic
modifications (highlight, moves,...) on very large models. I have read
the book 
'Advanced Graphics Programming Using OpenGL' written by T.McReynolds and
D.Blythe.

They write on this subject:

'Fast highlighting can be generalized to allow limited manipulation of a
selected depth-buffered object
(a foreground object) while avoiding full scene redraws as the object is
moved. The key idea is that when
an object is selected the entire scene is drawn without that object, and
copies of the color and depth buffer
are created. Each time the foreground object is moved or modified, the
color buffer and depth buffer are
initialized using the saved copies. The foreground object is drawn
normally, depth tested against the
saved depth buffer. ...'

My question is whether this algorithm can be used with the OpenSG
framework? 
Has this already be done or is it actually a good idea?
How would you solve the highlight problem today in the context of the
scenegraph metapher?

Some recommodation are very appreciated.

kind regards
Johannes

Johannes Brunen
DataSolid GmbH
JBrunen-at-DataSolid.de
www.DataSolid.com


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